On 09/27/2018 02:51 PM, Kenneth wrote:
> dick balaska <dic### [at] buckosoftcom> wrote:
> Ha! That is really cool. Is the first half of the animation a *single* render
> within POV-Ray, with the multiple panes all rendered at once?? If so, I must
> have missed the 'how-to' explanation in the past.
No, it is 3 renders. I do Camera2 and Camera3 and then run the main
scene. (Years ago, Warp(?) did an animation with 4 camera angles in a
single render. Maybe that was uberpov?)
> I still like that 'rocket exhaust' method you use!
> In the second half, I can't say that I understand what the on-screen numbers
> represent-- but it looks interesting nonetheless ;-)
Like Stephen said, bars and beats. When I start a scene, I first run
the DebugBeats version to get the timing of the scene together. When
the drum machine was on, it was fairly easy; "number of beats / time +
occasional drift". Now that the drum machine is off ... mathematically
I sucked at holding tempo on the keyboards. :), the retard and hold were
especially tricky to work through.
The hardest part for me is looking at the numbers. Musicians count
1-2-3-4 and C style arrays count 0-1-2-3. After 15 years, I see that
"3" and still think it's the middle of the measure, not the 4th beat.
I care because direct.inc contains the timings like this:
#declare Countdown10Start = Measure(326,2);
#declare Countdown10End = Measure(327,0);
#declare Countdown9Start = Measure(327,0);
#declare Countdown9End = Measure(327,2);
#declare Countdown3Start = Measure(327,2);
#declare Countdown3End = Measure(328,0);
#declare Countdown2Start = Measure(328,0);
#declare Countdown2End = Measure(328,2);
#declare Countdown1Start = Measure(328,2);
#declare Countdown1End = Measure(329,0);
"0" is easy, but I'm always typing "3" for the middle of the measure
instead of the correct "2".
(Btw, the original launch sequence countdown was 10-9-5-6-1 because the
kid can't count yet.)
Rendered 1024 of 921600 pixels (0%)
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