POV-Ray : Newsgroups : povray.animations : ttso WIP : Re: ttso WIP Server Time18 Jun 2021 01:11:01 EDT (-0400)
 Re: ttso WIP
 From: dick balaska Date: 29 Sep 2018 17:56:15 Message: <5baff4ff\$1@news.povray.org>
```On 09/27/2018 02:51 PM, Kenneth wrote:
> dick balaska <dic### [at] buckosoftcom> wrote:

>>
>
> Ha! That is really cool. Is the first half of the animation a *single* render
> within POV-Ray, with the multiple panes all rendered at once?? If so, I must
> have missed the 'how-to' explanation in the past.

No, it is 3 renders.  I do Camera2 and Camera3 and then run the main
scene. (Years ago, Warp(?) did an animation with 4 camera angles in a
single render. Maybe that was uberpov?)

>
> I still like that 'rocket exhaust' method you use!
>
> In the second half, I can't say that I understand what the on-screen numbers
> represent-- but it looks interesting nonetheless ;-)

Like Stephen said, bars and beats.  When I start a scene, I first run
the DebugBeats version to get the timing of the scene together.  When
the drum machine was on, it was fairly easy; "number of beats / time +
occasional drift".  Now that the drum machine is off ... mathematically
I sucked at holding tempo on the keyboards. :), the retard and hold were
especially tricky to work through.

The hardest part for me is looking at the numbers.  Musicians count
1-2-3-4 and C style arrays count 0-1-2-3.  After 15 years, I see that
"3" and still think it's the middle of the measure, not the 4th beat.

I care because direct.inc contains the timings like this:
#declare Countdown10Start	= Measure(326,2);
#declare Countdown10End		= Measure(327,0);
#declare Countdown9Start	= Measure(327,0);
#declare Countdown9End		= Measure(327,2);
#declare Countdown3Start	= Measure(327,2);
#declare Countdown3End		= Measure(328,0);
#declare Countdown2Start	= Measure(328,0);
#declare Countdown2End		= Measure(328,2);
#declare Countdown1Start	= Measure(328,2);
#declare Countdown1End		= Measure(329,0);

"0" is easy, but I'm always typing "3" for the middle of the measure