|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
clipka <ano### [at] anonymousorg> wrote:
> Am 04.01.2018 um 15:18 schrieb Bald Eagle:
>
> > I have a few questions about this, as IP remains very gray and thorny for me.
> >
> > There are instances where a work may be cited as an excerpt, may be used for
> > parody, etc. Are there the same / similar rules for code?
> > I believe there are, and I've read some somewhere, I'm just not intimately
> > familiar with the rules governing this area.
>
> I bet there's no universally true answer to this question. IP laws
> differ a lot between countries, and software may or may not get special
> treatment there.
>
> > Second, might it not be expedient to identify the 3rd party snippets and just
> > stick in a placeholder comment?
> > // this performs an FFT
> > // this does some specialized calculation
> > // this is code for the well-known Dasblinkenlights algorithm...
>
> That depends on the license under which the original authors of Moray
> used such code. Any publication of software (not only in binary form,
> but also as source code) requires the copyright holder's permission
> (that is, a license); so if the 3rd party did not explicitly allow
> publication of their source code, that's not an option.
>
> > Is it permissible to post links to online instances of any such code?
>
> Yes, absolutely -- provided that online instance already constitutes a
> publicly accessible copy of that code and is legit (i.e. the "owner" of
> that instance has the right to make it publicly available).
>
> > Is it permissible to supply self-encapsulated compiled code to act as a
> > black-box that a developer would need to emulate with their own from-scratch
> > source code?
> > For instance, run some code which passes data to that black-box module, which
> > then passes on processed data to a second set of code...
>
> That also depends on the license. By default (i.e. if in doubt), the
> answer would be "no".
>
> > Can the 3rd party source be "paraphrased" as pseudo code?
>
> Yes. Unless you live in a country where algorithms /per se/ (as opposed
> to implementations thereof) can be subject to copyright. (Dunno if there
> are any such countries at all, but they could theoretically exist.)
>
> > I'm just thinking that getting it posted in ANY form would jump-start this, and
> > it would be FAR faster to give the 3rd party stuff a quick-and dirty
> > non-functional rewrite in one of the above forms, than actually replace it with
> > working code.
>
> Actually, the first step would have to be taking inventory: What 3rd
> party pieces of code actually do exist at all, and how extensive are
> they. Only then does it make sense to discuss how to best tackle the
> issue -- if it is any at all. It might turn out that there isn't any 3rd
> party code at all, or that all 3rd party code is free software anyway.
>
> Right now, all I'm saying is that this /can/ be a problem, and that for
> now the code has to be treated as if it /is/ a problem, until the
> contrary has been proven beyond reasonable doubt.
Thank you for the information so quickly provided.
I am still willing to get involved in the project and can make this inventory of
3rd party libraries used within Moray. The outcome of that is valuable
information for me to understand the complexity of the project for a single
developer.
Could you please advise how I can best proceed from here?
Fed
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Federico Aponte" <fed### [at] liberoit> wrote:
> clipka <ano### [at] anonymousorg> wrote:
> > Am 04.01.2018 um 15:18 schrieb Bald Eagle:
> >
> > > I have a few questions about this, as IP remains very gray and thorny for me.
> > >
> > > There are instances where a work may be cited as an excerpt, may be used for
> > > parody, etc. Are there the same / similar rules for code?
> > > I believe there are, and I've read some somewhere, I'm just not intimately
> > > familiar with the rules governing this area.
> >
> > I bet there's no universally true answer to this question. IP laws
> > differ a lot between countries, and software may or may not get special
> > treatment there.
> >
> > > Second, might it not be expedient to identify the 3rd party snippets and just
> > > stick in a placeholder comment?
> > > // this performs an FFT
> > > // this does some specialized calculation
> > > // this is code for the well-known Dasblinkenlights algorithm...
> >
> > That depends on the license under which the original authors of Moray
> > used such code. Any publication of software (not only in binary form,
> > but also as source code) requires the copyright holder's permission
> > (that is, a license); so if the 3rd party did not explicitly allow
> > publication of their source code, that's not an option.
> >
> > > Is it permissible to post links to online instances of any such code?
> >
> > Yes, absolutely -- provided that online instance already constitutes a
> > publicly accessible copy of that code and is legit (i.e. the "owner" of
> > that instance has the right to make it publicly available).
> >
> > > Is it permissible to supply self-encapsulated compiled code to act as a
> > > black-box that a developer would need to emulate with their own from-scratch
> > > source code?
> > > For instance, run some code which passes data to that black-box module, which
> > > then passes on processed data to a second set of code...
> >
> > That also depends on the license. By default (i.e. if in doubt), the
> > answer would be "no".
> >
> > > Can the 3rd party source be "paraphrased" as pseudo code?
> >
> > Yes. Unless you live in a country where algorithms /per se/ (as opposed
> > to implementations thereof) can be subject to copyright. (Dunno if there
> > are any such countries at all, but they could theoretically exist.)
> >
> > > I'm just thinking that getting it posted in ANY form would jump-start this, and
> > > it would be FAR faster to give the 3rd party stuff a quick-and dirty
> > > non-functional rewrite in one of the above forms, than actually replace it with
> > > working code.
> >
> > Actually, the first step would have to be taking inventory: What 3rd
> > party pieces of code actually do exist at all, and how extensive are
> > they. Only then does it make sense to discuss how to best tackle the
> > issue -- if it is any at all. It might turn out that there isn't any 3rd
> > party code at all, or that all 3rd party code is free software anyway.
> >
> > Right now, all I'm saying is that this /can/ be a problem, and that for
> > now the code has to be treated as if it /is/ a problem, until the
> > contrary has been proven beyond reasonable doubt.
>
> Thank you for the information so quickly provided.
> I am still willing to get involved in the project and can make this inventory of
> 3rd party libraries used within Moray. The outcome of that is valuable
> information for me to understand the complexity of the project for a single
> developer.
> Could you please advise how I can best proceed from here?
>
> Fed
My question is WHEN! is anybody going to do anything about it?
There seems to be a lack of interest generally. This has been going on for
years. Povray needs a good 3D modeller. Moray was that modeller.
Why does someone simply ask the author. Lutz, what code is 3rd party.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> My question is WHEN! is anybody going to do anything about it?
> There seems to be a lack of interest generally. This has been going on for
> years. Povray needs a good 3D modeller. Moray was that modeller.
> Why does someone simply ask the author. Lutz, what code is 3rd party.
Initially, there was an interface library called BCGWin (I think), but that has
been removed for the most part. I don't think there are any other 3rd party
libraries that we used (it's been years I checked).
I believe the biggest missing chunk at the moment is integration with POV-Ray
3.7 and beyond.
I still use Moray quite regularly for 3D printing parts design (I wrote an STL
import/export plugin) and have solved some of the other issues it had on Win 10
(mainly OpenGL glitching).
I think we will see some effort on this front shortly, I've indicated to Chris
that I'm willing to help with getting a updated version done.
- Lutz
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 29-1-2018 18:50, Lutz wrote:
>> My question is WHEN! is anybody going to do anything about it?
>> There seems to be a lack of interest generally. This has been going on for
>> years. Povray needs a good 3D modeller. Moray was that modeller.
>> Why does someone simply ask the author. Lutz, what code is 3rd party.
>
> Initially, there was an interface library called BCGWin (I think), but that has
> been removed for the most part. I don't think there are any other 3rd party
> libraries that we used (it's been years I checked).
> I believe the biggest missing chunk at the moment is integration with POV-Ray
> 3.7 and beyond.
>
> I still use Moray quite regularly for 3D printing parts design (I wrote an STL
> import/export plugin) and have solved some of the other issues it had on Win 10
> (mainly OpenGL glitching).
>
> I think we will see some effort on this front shortly, I've indicated to Chris
> that I'm willing to help with getting a updated version done.
>
> - Lutz
Lutz, that is good news indeed. For old times sake I am strongly
interested, even if I do most of my modelling in meshes nowadays. Moray
had that subtle flavour... :-)
--
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas de Groot <tho### [at] degrootorg> wrote:
> Lutz, that is good news indeed. For old times sake I am strongly
> interested, even if I do most of my modelling in meshes nowadays. Moray
> had that subtle flavour... :-)
Yeah, I have only been using the mesh editor in Moray for the last decade or so
:-). I've tried some other modelling packages to make 3D models, but I just know
Moray's mesh editor so well, it's way easier to get what I want.
- Lutz
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi,
i am interested in some sort of modeller for povray as well. Sad to say that I
have only very limited time to help on coding. But who knows if the source gets
available I may look at it :)
Anyway I use linux for rendering, having some sort of modeller run in wine would
be a good thing.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Federico Aponte schrieb:
> I understand this question has been repeatedly asked in the past, but still...
>
> *** Is there any way someone can bring development on Moray back to life? ***
>
> I'd be willing to consider putting some effort into it. The aim would initially
> be to use it with a modern version of Windows (and Wine, perhaps?),
> registration-free and address its integration issues with the latest versions of
> POV-Ray.
I've been missing to work with Moray very much. But a few hours ago I
managed to have Moray and POV running under Slackware Linux / wine.
There still is a problem (moray starts pov but it won't render) but I'm
pretty sure that will be solved. Well ... so far ... not yet. At least I
can render the demo scenes that came with pov.
Any help is very welcome!
Gregor
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Gregor Szaktilla <spa### [at] ktillade> wrote:
> Federico Aponte schrieb:
> I've been missing to work with Moray very much. But a few hours ago I
> managed to have Moray and POV running under Slackware Linux / wine.
>
> There still is a problem (moray starts pov but it won't render) but I'm
> pretty sure that will be solved. Well ... so far ... not yet. At least I
> can render the demo scenes that came with pov.
>
> Any help is very welcome!
>
> Gregor
Have you thought of exporting the .pov file from Moray and rendering it in
GNU/Linux rather than in WINE?
I too would love to see Moray updated and redeveloped for PovRay 3.7 and ported
to GNU/Linux!
Kind regards,
Diesel1.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Diesel1 schrieb:
> Have you thought of exporting the .pov file from Moray and rendering it in
> GNU/Linux rather than in WINE?
Sure. But it would be much more comfortable to be able to render in WINE
- especially when creating materials.
Gregor
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Gregor Szaktilla schrieb:
> Diesel1 schrieb:
>> Have you thought of exporting the .pov file from Moray and rendering it in
>> GNU/Linux rather than in WINE?
> Sure. But it would be much more comfortable to be able to render in WINE
> - especially when creating materials.
Update: Browsing the POV webite I found the old V 3.5 which works as
expected.
Regards,
Gregor
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |