POV-Ray : Newsgroups : moray.win : how to built a screw head? Server Time
26 Jun 2024 05:14:57 EDT (-0400)
  how to built a screw head? (Message 1 to 3 of 3)  
From: Tabea
Subject: how to built a screw head?
Date: 6 Apr 2003 12:00:14
Message: <web.3e904eae14b6a612c6b032df0@news.povray.org>


to stupid for this technical things grrr.

Tabea


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From: Timothy R  Cook
Subject: Re: how to built a screw head?
Date: 6 Apr 2003 15:11:08
Message: <3e907bcc@news.povray.org>
Tabea wrote:


> to stupid for this technical things grrr.

Make the cube, make another cube, move its local coordinates to x+1, y+1,
move it to however much you want the radius of the screw head to be, rotate
it z-30 degrees, duplicate with ctrl+d, make the copies rotated z+120

...i think

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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From: mcavoys
Subject: Re: how to built a screw head?
Date: 7 Apr 2003 02:56:00
Message: <3e9120d0.5330855@news.povray.org>
On Sun,  6 Apr 2003 11:58:38 EDT, "Tabea" <hio### [at] webde> wrote:



>to stupid for this technical things grrr.
>
>Tabea
>
I think you mean a bolt not a screw. Screws have round heads and a slot for a
screwdriver. I thought that this would be easy using Translational sweeps but
there was a problem when I tried to make the chamfer or bevel, the rounded
cutaway what ever it's called. So I got carried away and have posted a mdl in
moray.binaries as NutnBolt.zip. You will have to put the thread.inc in your udo
path
The thread is created by Helixir  http://www.evolve.co.uk/helixir/


Regards
        Stephen


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