POV-Ray : Newsgroups : moray.win : Feature-Request for the mesh/UV editor Server Time
18 May 2024 17:13:17 EDT (-0400)
  Feature-Request for the mesh/UV editor (Message 1 to 3 of 3)  
From: Bernd Klenk
Subject: Feature-Request for the mesh/UV editor
Date: 18 Dec 2003 06:50:29
Message: <b653uv4p54nmr0rq5lgv8h3rga6t49133h@4ax.com>
Hi all.

As I worked on meshes last night, I noticed, that all selections in
the editor are gone if I leave the editor. 

What happened:
I selected about 100 faces and leaned back to exhale (Huh --- cough,
damn smoking...) and hitted accidently the tab key - - - NO - - - all
selctions gone.

Or, sometimes I work in the editor and want to do a testrender, but
forgot to assign a texture to some other object.

Why not put someting up like the presets for camera positions?
Wouldn't it be very handy to save 1-9 presets for selections and give
them names?

Mhh? No? Yes?

--
Bernd


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From: Lutz Kretzschmar
Subject: Re: Feature-Request for the mesh/UV editor
Date: 18 Dec 2003 11:30:49
Message: <cfl3uvoj71iel7suo1ogi89oblh1b4lfqg@4ax.com>
Hi Bernd Klenk <daheim<-remove->@bernd-klenk.de>, you recently wrote
in moray.win:

> Wouldn't it be very handy to save 1-9 presets for selections and give
> them names?
Yes, it probably would. But it'd be hard to implement more than one,
since as you edit faces get moved around (reordered). But making the
selection persistent might be easy to do....

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Bernd Klenk
Subject: Re: Feature-Request for the mesh/UV editor
Date: 18 Dec 2003 14:34:54
Message: <rdv3uv8q8de7fvbafgq000a4j8d4lbkfet@4ax.com>
On Thu, 18 Dec 2003 08:30:51 -0800, Lutz Kretzschmar <lut### [at] stmuccom>
wrote:

>Hi Bernd Klenk <daheim<-remove->@bernd-klenk.de>, you recently wrote
>in moray.win:
>
>> Wouldn't it be very handy to save 1-9 presets for selections and give
>> them names?
>Yes, it probably would. But it'd be hard to implement more than one,
>since as you edit faces get moved around (reordered). But making the
>selection persistent might be easy to do....

What would happen if I delete faces and then restore a selection?
Ehm...you may be right. I don't know how elements are addressed inside
the program.
The reason I asked: I saw something like that in another 3D program
and found it very useful to restore a set of selected objects. The
selection was treated as an object of its own.

But then again, making the selection persistent might be very helpful
too.



--
Bernd Klenk
dah### [at] bernd-klenkde


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