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New Plugin
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I have released a new plugin called WireFramer, which takes the
selected object and creates cylinders and spheres to create its
wireframe as solid objects.
Updated Plugin
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Mike Weber has released an updated version of the BSpline plugin that
allows you to create tube-like objects (with varying radii). The new
version uses the same technology as the Sweep editors, making it much
easier to edit the control points of the spline.
Both are available from the Plugins page of our website.
http://www.stmuc.com/moray/meplugin.html
Please give Mike feedback on his plugin if you would like to see
further enhancements. Same goes for mine.
Enjoy!
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Both are cool Plugins
I'd like to make a request for a spline pluging but I don't know if it is a
Mike's BSpline enhancement or if it would be a new plugin.
Pov features 4 types of splines:: linear quadractic, cubic and natural.
The hardest thing with pov spline is the visualisation of the spline path.
Try and render is a time and nerve consuming solution
I'd like a plugin in which we could edit, add, move control points and
display in the 4 pov spline modes
That plugin should just export the spline declaration.
we could use this spline in a loop with Luis's InsertCode to put objects
along.
An option of the plugin could also put along the path an object chosen among
those of the scene in a simple way.
Does it make sense?
Marc
aq9k40datjgs0ate6mv6vvnli5fltmk6hl@4ax.com...
> New Plugin
> ----------
> I have released a new plugin called WireFramer, which takes the
> selected object and creates cylinders and spheres to create its
> wireframe as solid objects.
>
> Updated Plugin
> --------------
> Mike Weber has released an updated version of the BSpline plugin that
> allows you to create tube-like objects (with varying radii). The new
> version uses the same technology as the Sweep editors, making it much
> easier to edit the control points of the spline.
>
>
> Both are available from the Plugins page of our website.
>
Post a reply to this message
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