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I always wanted to make a game with POV-Ray and use Moray as the interface
:-)
This is not the one, but I did find it interesting.
Tourist.lua plugin can be found linked from
http://ca.geocities.com/morayplugin/
near bottom of page.
Tourist.zip contains
Tourist.lua
place in your plugin folder
also needs Fullmoon1.1b look on the Moray web site for link
Testjunk.mdl
place in you MLD folder
sample scene
Testjunk.txt
place in your POVSCN folder
A file containing a vector, used to store the camera position
Updated by the resulting pov script when rendered
The basic idea is to start at the origin <0,0,0> and walk around the scene
with each successive render. A camera statement is supplied by the plugin.
No wireframe.
I use one hand on F9 (render) and the other on the mouse over the plugin
interface.
Not to be confused with a serious plugin.
Comments welcome
Stephen
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Tourist.lua 1a1 plugin can be found linked from
http://ca.geocities.com/morayplugin/
near bottom of page.
Added basic environment collision.
Comments welcome
Stephen
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Tourist.lua plugin can be found linked from
http://ca.geocities.com/morayplugin/
near bottom of page.
Tourist1a2.zip contains
Tourist.lua
Tourist_iso_walk.mdl
Tourist_iso_walk.txt
Comments welcome
Stephen
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> Tourist_iso_walk.mdl
Forgot to say this needs Isosurface2.lua plugin
This newer version will adjust the hight of the camera when it takes a step,
if there's an Enviroment name used.
Comments welcome
Stephen
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From: Thomas de Groot
Subject: Re: Tourist.lua plugin, proof of concept
Date: 25 Jul 2005 02:56:06
Message: <42e48d06@news.povray.org>
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"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:42e121af$1@news.povray.org...
> Comments welcome
>
I have not had time yet to even download the plugin :-(
However, I think the idea is interesting but is it not similar to tracking
and panning the camera in the view window?
Thomas
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> I have not had time yet to even download the plugin :-(
> However, I think the idea is interesting but is it not similar to tracking
> and panning the camera in the view window?
>
> Thomas
No, at least I don't think so.
Tracking and panning uses what Moray has seen, and does this very fast with
opengl.
Tourist plugin uses what POV-Ray has seen by moving a camera statement
around. The difference shows up when you use objects that Moray don't have a
wireframe for, example: and object defined in a InsertCode plugin. The other
major difference is the camera can be interactive with an environment. It
will not walk through walls and the height will change (walk up hill).
There is only a very small selection of scenes the plugin should be used in.
They should:
render fast
have an object to act as a floor to move the camera over
Comments welcome
Stephen
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