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From: Neil Kolban
Subject: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 3 Jan 2005 22:09:02
Message: <41da08ce$1@news.povray.org>
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Folks,
I have released POVInclude V1.1.5 which now adds standard controls (Layers,
Export, No Shadow, Hollow etc etc). In addition, I found an occasions where
I wanted to include a POV-Ray include without enclosing it in a Union. I
have added a no-union check box.
Neil
http://www.kolban.com/3d/POVInclude.htm
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From: leseur sylvain
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 09:06:39
Message: <41daa2ef@news.povray.org>
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Thanks Neil.
Friendly
Sylvain
What's about o Copy/save Transform etc ?
"Neil Kolban" <kol### [at] kolban com> a écrit dans le message de
news:41da08ce$1@news.povray.org...
> Folks,
> I have released POVInclude V1.1.5 which now adds standard controls
(Layers,
> Export, No Shadow, Hollow etc etc). In addition, I found an occasions
where
> I wanted to include a POV-Ray include without enclosing it in a Union. I
> have added a no-union check box.
>
> Neil
>
> http://www.kolban.com/3d/POVInclude.htm
>
>
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On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolban com>
wrote:
>Folks,
>I have released POVInclude V1.1.5 which now adds standard controls (Layers,
>Export, No Shadow, Hollow etc etc). In addition, I found an occasions where
>I wanted to include a POV-Ray include without enclosing it in a Union. I
>have added a no-union check box.
>
>Neil
>
>http://www.kolban.com/3d/POVInclude.htm
>
Neil, I've just had a chance to use your plugin V1.1.5, good work. I
have two further requests.
1: A selection of wireframe containers maybe a choice of sphere,
cylinder or rectangular box.
2: The ability to assign a Material from the Material Editor. I can do
a work around by putting it in a group and assigning the Material to
the group.
Oh! And perhaps an inspiration button because I have lost mine :-)
Regards
Stephen
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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 15:48:50
Message: <41db0132$1@news.povray.org>
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Stephen,
The rectangular box is already easy. Simply change the coordinates of the
bounding box. Cylinder and sphere are coming.
The material assigner is easy ... but in Moray, if I say that a material
*can* be assigned to the object, Moray insists that one MUST be added. I
haven't found a solution to this yet.
MANY thanks for the comments.
Neil
"Stephen McAvoy" <mca### [at] aol com> wrote in message
news:61vlt0h12rtq4gddvdmkcu97ea7otutptf@4ax.com...
> On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolban com>
> wrote:
>
> >Folks,
> >I have released POVInclude V1.1.5 which now adds standard controls
(Layers,
> >Export, No Shadow, Hollow etc etc). In addition, I found an occasions
where
> >I wanted to include a POV-Ray include without enclosing it in a Union. I
> >have added a no-union check box.
> >
> >Neil
> >
> >http://www.kolban.com/3d/POVInclude.htm
> >
> Neil, I've just had a chance to use your plugin V1.1.5, good work. I
> have two further requests.
> 1: A selection of wireframe containers maybe a choice of sphere,
> cylinder or rectangular box.
> 2: The ability to assign a Material from the Material Editor. I can do
> a work around by putting it in a group and assigning the Material to
> the group.
>
> Oh! And perhaps an inspiration button because I have lost mine :-)
>
>
>
> Regards
> Stephen
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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 15:49:42
Message: <41db0166@news.povray.org>
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Sylvain,
The Copy/Save Transform plugin is a separate (to POVInclude) project. I had
little feedback on that so will hold off publishing until I polish some
more.
Neil
"leseur sylvain" <syl### [at] potar-hurlant com> wrote in message
news:41daa2ef@news.povray.org...
> Thanks Neil.
> Friendly
> Sylvain
>
> What's about o Copy/save Transform etc ?
>
>
>
> "Neil Kolban" <kol### [at] kolban com> a écrit dans le message de
> news:41da08ce$1@news.povray.org...
> > Folks,
> > I have released POVInclude V1.1.5 which now adds standard controls
> (Layers,
> > Export, No Shadow, Hollow etc etc). In addition, I found an occasions
> where
> > I wanted to include a POV-Ray include without enclosing it in a Union.
I
> > have added a no-union check box.
> >
> > Neil
> >
> > http://www.kolban.com/3d/POVInclude.htm
> >
> >
>
>
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On Tue, 4 Jan 2005 14:48:50 -0600, "Neil Kolban" <kol### [at] kolban com>
wrote:
>The material assigner is easy ... but in Moray, if I say that a material
>*can* be assigned to the object, Moray insists that one MUST be added. I
>haven't found a solution to this yet.
I generally switch that option off.
It is in Configuration > Moray Tab > Check that all objects have
textures before exporting (Alt +V)
If there is no texture it defaults to red.
Regards
Stephen
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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 4 Jan 2005 18:39:29
Message: <41db2931$1@news.povray.org>
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Stephen,
OOOOH!!!
I didn't know that was there!!! Excellent, if that works then we are good to
go!!
Neil
"Stephen McAvoy" <mca### [at] aol com> wrote in message
news:ru1mt09ivllq9pvhr8bc9g31iia8k2to76@4ax.com...
> On Tue, 4 Jan 2005 14:48:50 -0600, "Neil Kolban" <kol### [at] kolban com>
> wrote:
>
> >The material assigner is easy ... but in Moray, if I say that a material
> >*can* be assigned to the object, Moray insists that one MUST be added. I
> >haven't found a solution to this yet.
>
> I generally switch that option off.
> It is in Configuration > Moray Tab > Check that all objects have
> textures before exporting (Alt +V)
> If there is no texture it defaults to red.
>
>
> Regards
> Stephen
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On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolban com>
wrote:
>Folks,
>I have released POVInclude V1.1.5
Posted a small animation in p.b.a using your plugin.
BTW to you and all the plugin developers could you include your name
and method of contact in the plugin so that credit can be given.
Regards
Stephen
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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 17 Jan 2005 23:09:06
Message: <41ec8be2$1@news.povray.org>
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Thanks Stephen.
At least for me, no "credit" needed. Just for fun and for the benefit of
all.
V1.1.6 is now available.
Neil
"Stephen McAvoy" <mca### [at] aol com> wrote in message
news:1e9ou0l1i4dqrcac7lat5epbv39j1uknui@4ax.com...
> On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolban com>
> wrote:
>
> >Folks,
> >I have released POVInclude V1.1.5
>
> Posted a small animation in p.b.a using your plugin.
> BTW to you and all the plugin developers could you include your name
> and method of contact in the plugin so that credit can be given.
>
>
>
> Regards
> Stephen
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From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 02:32:31
Message: <41f9ea8f@news.povray.org>
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"Stephen McAvoy" <mca### [at] aol com> a écrit dans le message de
news:61vlt0h12rtq4gddvdmkcu97ea7otutptf@4ax.com...
> On Mon, 3 Jan 2005 21:09:01 -0600, "Neil Kolban" <kol### [at] kolban com>
> 1: A selection of wireframe containers maybe a choice of sphere,
> cylinder or rectangular box.
> 2: The ability to assign a Material from the Material Editor. I can do
> a work around by putting it in a group and assigning the Material to
> the group.
You can use the same workaround to have any display shape, even complex:
built your shape as you built any shape in moray, uncheck export, then put
this shape with your Povinclude object in a group apply any transformation
to the group :)
Marc
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From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 02:38:09
Message: <41f9ebe1@news.povray.org>
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"Neil Kolban" <kol### [at] kolban com> a écrit dans le message de
news:41da08ce$1@news.povray.org...
> Folks,
Neil your plugin is so usefull!
I use several instances of it for my IRTC "out of place" image
It'd be cool to have some declaration fields (maybe in a foldable block) so
we could pass parameters from Moray to the include .
Thank you for your work
Marc
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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 09:59:50
Message: <41fa5366$1@news.povray.org>
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Marc,
Thanks for the kind words .... and see what kind words do ... they make me
work :-)
Now ... re: your request. I think I see what you are asking ... how does
the following sound.
I will add a new POV-Include button in the Advanced section. The button
will be labeled "Code". When you press the button, it will open a dialog
into which you can explicitly enter POV-Ray code. When you close the
dialog, the text you entered will also be saved in the .MDL file.
When you render a scene, the code you entered will be "inserted" prior to
the "#include" for the included file.
Did I capture it all?
If I am missing something, please let me know. I won't start this effort
until I am sure I can provide exactly what you want.
Neil
"Marc Jacquier" <jac### [at] wanadoo fr> wrote in message
news:41f9ebe1@news.povray.org...
>
> "Neil Kolban" <kol### [at] kolban com> a écrit dans le message de
> news:41da08ce$1@news.povray.org...
>> Folks,
> Neil your plugin is so usefull!
> I use several instances of it for my IRTC "out of place" image
> It'd be cool to have some declaration fields (maybe in a foldable block)
> so
> we could pass parameters from Moray to the include .
>
> Thank you for your work
>
> Marc
>
>
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From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 10:26:16
Message: <41fa5998@news.povray.org>
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"Neil Kolban" <kol### [at] kolban com> a écrit dans le message de
news:41fa5366$1@news.povray.org...
> Marc,
> Thanks for the kind words .... and see what kind words do ... they make me
> work :-)
Cool :-)
>
> Now ... re: your request. I think I see what you are asking ... how does
> the following sound.
>
> I will add a new POV-Include button in the Advanced section. The button
> will be labeled "Code". When you press the button, it will open a dialog
> into which you can explicitly enter POV-Ray code. When you close the
> dialog, the text you entered will also be saved in the .MDL file.
>
> When you render a scene, the code you entered will be "inserted" prior to
> the "#include" for the included file.
>
> Did I capture it all?
>
> If I am missing something, please let me know. I won't start this effort
> until I am sure I can provide exactly what you want.
>
> Neil
>
Well, the export side is exactly as you say.
Now the interface you mean needs a lot of opening ang closing dialog boxes.
Once, it should be ok but when you are tweaking, it's better to have still
opened fields (I don't know if I'm clear)
All we need is fast access to ... say... 10 variables, so a foldable block
(foldable as transformation block for instance) in the modify tab of
POVinclude.
In this block, 10 input fields in which we may type "Variable_identifier=
expression" and your plugin will insert "#declare
Variable_identifier=expression;" prior to
the "#include" for the included file.
Do you get it? I don't know if it is easy to implement
Marc
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On Fri, 28 Jan 2005 08:33:11 +0100, "Marc Jacquier"
<jac### [at] wanadoo fr> wrote:
>You can use the same workaround to have any display shape, even complex:
>built your shape as you built any shape in moray, uncheck export, then put
>this shape with your Povinclude object in a group apply any transformation
>to the group :)
Good to know.
You might want to add this to the "Moray hints and tips" in wikipov
http://www.wikipov.org/ow.asp?MorayTips
Regards
Stephen
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On Fri, 28 Jan 2005 08:59:50 -0600, "Neil Kolban" <kol### [at] kolban com>
wrote:
>I will add a new POV-Include button in the Advanced section. The button
>will be labeled "Code". When you press the button, it will open a dialog
>into which you can explicitly enter POV-Ray code. When you close the
>dialog, the text you entered will also be saved in the .MDL file.
Excellent!
Regards
Stephen
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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 11:41:10
Message: <41fa6b26$1@news.povray.org>
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Marc,
I am with you. My intent was not to provide a full "POV-Ray" code inserter.
There already is one as a plugin.
See ...
http://www.lightning-generator.org/modules.php?op=modload&name=Moray_plugins&file=index
From there, you can enter arbitrary POV-Ray code (including #includes,
#declares and more). What POV-Include was designed to do was to visualize a
single POV-Ray scripted object as a bounding box in Moray. The code
inserter mentioned above does not provide any vizualization of the generated
objects.
From my understanding of the Moray plugin APIs, I simply don't know how to
add a new "folder area". I can add new dialogs and choose what goes in the
POVInclude folder area, but adding a new one is a challenge. Also, settings
variables is a very specific task, one that only a fraction of POVInclude
users may want.
I'd like to go with the general solution of adding a "Code" entry dialog if
this will suffice. If this is no good and doesn't meet your needs, please
post back. I don't want to spend time on a feature that won't be used.
Neil
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From: Neil Kolban
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 11:41:29
Message: <41fa6b39$1@news.povray.org>
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Stephen,
Does this mean that you would use this function if made available?
Neil
"Stephen McAvoy" <mca### [at] aol com> wrote in message
news:5qmkv0p86kdhtjllnuncrs1nc2csdh1p9n@4ax.com...
> On Fri, 28 Jan 2005 08:59:50 -0600, "Neil Kolban" <kol### [at] kolban com>
> wrote:
>
>>I will add a new POV-Include button in the Advanced section. The button
>>will be labeled "Code". When you press the button, it will open a dialog
>>into which you can explicitly enter POV-Ray code. When you close the
>>dialog, the text you entered will also be saved in the .MDL file.
>
> Excellent!
>
>
> Regards
> Stephen
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On Fri, 28 Jan 2005 10:41:29 -0600, "Neil Kolban" <kol### [at] kolban com>
wrote:
>Stephen,
>Does this mean that you would use this function if made available?
I think so. What difference would this addition to your plugin be,
compared to InsertCodeMFC.
How do you visualise it being used?
Hmm I suppose you could change a variable's value in Moray rather than
going into the inc file.
I was thinking along Marc's lines. But if your addition works the way
I think it might, Yes I would find it useful.
BTW you mentioned that you intended to give us a choice of "bounding
containers".
(Just a gentle reminder) I appreciate what you have done so far.
Regards
Stephen
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From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 14:04:28
Message: <41fa8cbc$1@news.povray.org>
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"Neil Kolban" <kol### [at] kolban com> a écrit dans le message de
news:41fa6b26$1@news.povray.org...
> Marc,
> I am with you. My intent was not to provide a full "POV-Ray" code
inserter.
> There already is one as a plugin.
>
Well your plugin works fine as it is :)
What I like is possibility to group it, transform it...
I didn't try in CSG
Well we still can adjust parameters in included file (what I'm doing yet)
Thanks again :)
Marc
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From: Marc Jacquier
Subject: Re: [Announce]: POVInclude V1.1.5 - Standard controls
Date: 28 Jan 2005 14:19:51
Message: <41fa9057@news.povray.org>
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"Stephen McAvoy" <mca### [at] aol com> a écrit dans le message de
news:1gmkv0t2fkcuvlmqcgg6bdbcf61vv1eqmi@4ax.com...
> On Fri, 28 Jan 2005 08:33:11 +0100, "Marc Jacquier"
> Good to know.
> You might want to add this to the "Moray hints and tips" in wikipov
> http://www.wikipov.org/ow.asp?MorayTips
>
>
> Regards
> Stephen
I'm not very familiar with wiki how-to-do... do I edit moray tip page?
(apend my tip to the ones yet displayed?)
Marc
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On Fri, 28 Jan 2005 20:20:31 +0100, "Marc Jacquier"
<jac### [at] wanadoo fr> wrote:
>I'm not very familiar with wiki how-to-do... do I edit moray tip page?
>(apend my tip to the ones yet displayed?)
>
>Marc
>
I'm not very familiar with wiki how-to-do...
That's why I volunteered you :-)
Marc
Regards
Stephen
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