POV-Ray : Newsgroups : moray.win : Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes Server Time
11 Nov 2026 19:44:21 EST (-0500)
  Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes (Message 1 to 26 of 26)  
From: Neil Kolban
Subject: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 27 Dec 2004 18:34:26
Message: <41d09c02$1@news.povray.org>
Folks,
I have now released POVInclude V1.1.2 which I believe will bring the changes
to an end (unless you tell me otherwise).  I have added dialog box file
suffix filtering, improved the docs by adding more usage techniques and ...

... added support for automatic POV-Ray to Moray coordinate system
conversion.

http://www.kolban.com/3d/POVInclude.htm

Comments, feedback, requests etc etc ... all welcome.

Neil


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From: leseur sylvain
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 05:53:16
Message: <41d13b1c$1@news.povray.org>
Thanks Neil.


"Neil Kolban" <kol### [at] kolbancom> a écrit dans le message de
news:41d09c02$1@news.povray.org...
> Folks,
> I have now released POVInclude V1.1.2 which I believe will bring the
changes
> to an end (unless you tell me otherwise).  I have added dialog box file
> suffix filtering, improved the docs by adding more usage techniques and
...
>
> ... added support for automatic POV-Ray to Moray coordinate system
> conversion.
>
> http://www.kolban.com/3d/POVInclude.htm
>
> Comments, feedback, requests etc etc ... all welcome.
>
> Neil
>
>


Post a reply to this message

From: Thomas de Groot
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 08:22:57
Message: <41d15e31@news.povray.org>
"Neil Kolban" <kol### [at] kolbancom> schreef in bericht
news:41d09c02$1@news.povray.org...
> Folks,
> I have now released POVInclude V1.1.2 which I believe will bring the
changes
> to an end (unless you tell me otherwise).  I have added dialog box file
> suffix filtering, improved the docs by adding more usage techniques and
...
>
> ... added support for automatic POV-Ray to Moray coordinate system
> conversion.
>

Perfect Neil!!
I mean: almost  ;-)
Eveything works smoothly on my WinME system now.
The coordinate system conversion option is a real improvement.
Both browse options work.
Duplication works.
The documentation is comprehensive and covers everything, I guess.

==> One major request: an export selection checkbox.
==> One minor request: possibility to group in a CSG.

Good work! Will be appreciated each time it is used!

Thomas


Post a reply to this message

From: Stephen McAvoy
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 08:57:31
Message: <1ip2t0pptnmm5j8qnmaadbblam5204trnf@4ax.com>
On Mon, 27 Dec 2004 17:34:01 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:

>Comments, feedback, requests etc etc ... all welcome.

Neil, I've downloaded your plugin but not had time to try it yet due
to a reinstall of Windows :-( 
Just one question from your site
 http://www.kolban.com/

What is the relationship between;
 The tree that never grew,
 The bird that never flew,
 The fish that never swam,
 The bell that never rang.
And Texas?

Are you a keelie?


Regards
        Stephen


Post a reply to this message

From: Steve Shelby
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 09:05:23
Message: <41d16823$1@news.povray.org>
"Neil Kolban" <kol### [at] kolbancom> wrote in message 
news:41d09c02$1@news.povray.org...
> Folks,
> I have now released POVInclude V1.1.2 which I believe will bring the 
> changes
> to an end (unless you tell me otherwise).

EXCELLENT!
Everything works correctly, as far as I can tell.
There's just one thing, not really a problem, but the only way I can create 
reference objects using the duplicate dialogue box is to first put the 
POVInclude object into a group or CSG.
Last night I made a quick image of 100 duplicated objects from something I 
downloaded (sorry, I don't remember where I got it). It was so easy! I 
posted the image on moray.binaries.
Steve Shelby


Post a reply to this message

From: leseur sylvain
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 09:27:37
Message: <41d16d59@news.povray.org>
Great!
But am i alone to have troubles with FullMoon?
Friendly
Sylvain


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 10:29:29
Message: <41d17bd9$1@news.povray.org>
Thomas,
Thanks my friend.

Now ... to the enhancements ...

What do you mean by "an export selection checkbox"?  Can you give me some
more details on what this means?  If you could be as detailed as possible
that would be great.  I'm afraid I simply can't imagine what that would be.

With the latest release (1.1.2) we can now include POVInclude in CSGs ...
I'll be honest, I haven't tested it as much as I would like yet ... but it
*should* now work.

Neil

"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:41d15e31@news.povray.org...
>
> "Neil Kolban" <kol### [at] kolbancom> schreef in bericht
> news:41d09c02$1@news.povray.org...
> > Folks,
> > I have now released POVInclude V1.1.2 which I believe will bring the
> changes
> > to an end (unless you tell me otherwise).  I have added dialog box file
> > suffix filtering, improved the docs by adding more usage techniques and
> ...
> >
> > ... added support for automatic POV-Ray to Moray coordinate system
> > conversion.
> >
>
> Perfect Neil!!
> I mean: almost  ;-)
> Eveything works smoothly on my WinME system now.
> The coordinate system conversion option is a real improvement.
> Both browse options work.
> Duplication works.
> The documentation is comprehensive and covers everything, I guess.
>
> ==> One major request: an export selection checkbox.
> ==> One minor request: possibility to group in a CSG.
>
> Good work! Will be appreciated each time it is used!
>
> Thomas
>
>
>
>


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 10:33:23
Message: <41d17cc3$1@news.povray.org>
Stephen,

Keelie: Young, urban, working-class male.  Usually derogatory.

http://www.firstfoot.com/php/glossary/phpglossar_0.8/index.php?letter=k


You betcha.  Born and raised in Govan, Glasgae.

Now livin large in Fort Worth Texas :-)

Neil

"Stephen McAvoy" <mca### [at] aolcom> wrote in message
news:1ip2t0pptnmm5j8qnmaadbblam5204trnf@4ax.com...
> On Mon, 27 Dec 2004 17:34:01 -0600, "Neil Kolban" <kol### [at] kolbancom>
> wrote:
>
> >Comments, feedback, requests etc etc ... all welcome.
>
> Neil, I've downloaded your plugin but not had time to try it yet due
> to a reinstall of Windows :-(
> Just one question from your site
>  http://www.kolban.com/
>
> What is the relationship between;
>  The tree that never grew,
>  The bird that never flew,
>  The fish that never swam,
>  The bell that never rang.
> And Texas?
>
> Are you a keelie?
>
>
> Regards
>         Stephen


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 10:34:07
Message: <41d17cef@news.povray.org>
Steve,
I'm on it.  Let me investigate Reference Objects and put it in my to do
list.

Neil

"Steve Shelby" <ssh### [at] shelbyvisioncom> wrote in message
news:41d16823$1@news.povray.org...
>
> "Neil Kolban" <kol### [at] kolbancom> wrote in message
> news:41d09c02$1@news.povray.org...
> > Folks,
> > I have now released POVInclude V1.1.2 which I believe will bring the
> > changes
> > to an end (unless you tell me otherwise).
>
> EXCELLENT!
> Everything works correctly, as far as I can tell.
> There's just one thing, not really a problem, but the only way I can
create
> reference objects using the duplicate dialogue box is to first put the
> POVInclude object into a group or CSG.
> Last night I made a quick image of 100 duplicated objects from something I
> downloaded (sorry, I don't remember where I got it). It was so easy! I
> posted the image on moray.binaries.
> Steve Shelby
>
>


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 10:35:19
Message: <41d17d37$1@news.povray.org>
Sylvain,
Sorry bud, haven't tried with FullMoon yet ... let me look into it.

Neil

"leseur.sylvain" <les### [at] wanadoofr> wrote in message
news:41d16d59@news.povray.org...
> Great!
> But am i alone to have troubles with FullMoon?
> Friendly
> Sylvain
>
>


Post a reply to this message

From: StephenS
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 11:34:57
Message: <41d18b31$1@news.povray.org>
...
> What do you mean by "an export selection checkbox"?
...
See picture in moray.binaries

This was from a box object, the insertcode plugin also has this as a
separate checkbox.

Stephen


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 12:01:38
Message: <41d19172$1@news.povray.org>
Stephen,
I looked at the Moray docs and they said:

"This checkbox specifies whether this object will be exported."

What does checking or not checking the box "actually" do?

Neil

"StephenS" <sshonfield(at)ottawa(dot)net> wrote in message
news:41d18b31$1@news.povray.org...
> ...
> > What do you mean by "an export selection checkbox"?
> ...
> See picture in moray.binaries
>
> This was from a box object, the insertcode plugin also has this as a
> separate checkbox.
>
> Stephen
>
>


Post a reply to this message

From: StephenS
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 12:52:53
Message: <41d19d75@news.povray.org>
> I looked at the Moray docs and they said:
>
> "This checkbox specifies whether this object will be exported."
>
> What does checking or not checking the box "actually" do?
>
> Neil
What happens in code I have no idea.

The result is:
   checked, scene renders with the object
   unchecked, Moray does not include any information from your plugin in the
resulting (.pov) file. All information is still saved with the (.mdl) file.

Currently using your plugin, if I want to 'not' see the include as part of
the rendered image: I need to delete the plugin, or leave the filename
blank.

When I work on a scene, it is common for me to turn off/on (export/not
export) different objects to see what effect they have on the rendered
picture. Some objects increase the render time many times, so unless I'm
specifically working on that part of the scene, I will turn them off (not
export).

I do not want to recreate the plugin or look for the include filename very
time I test parts of the scene.

Hopes this helps.

Stephen


Post a reply to this message

From: Stephen McAvoy
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 12:59:27
Message: <qm73t01a1g2qd0ksij4e41og5ke38stb6p@4ax.com>
On Tue, 28 Dec 2004 09:31:20 -0600, "Neil Kolban" <kol### [at] kolbancom>
wrote:

>You betcha.  Born and raised in Govan, Glasgae.

Me too, I lived in Orkney Street for years. My wife, unfortunately, is
from Partic :-)


>Now livin large in Fort Worth Texas :-)

Anything to do with the oil industries? I've been in London for about
twenty years.


Regards
        Stephen


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From: Tim Cook
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 13:32:28
Message: <41d1a6bc$1@news.povray.org>
Hmm...got and installed it, but don't really see much advantage over 
Moray's internal Scene:Settings>Includes setting...an 'edit file' button 
would be handy, to save some time fumbling around opening the include to 
work on it if it's not already open...

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 15:21:42
Message: <41d1c056$1@news.povray.org>
Tim,
The primary benefit of POVInclude is the ability to visually see the
bounding box of the included object.  If Moray can do this then I missed the
boat entirely.

I would love to add an edit file button but don't want to open in a "simple
editor".  I will look into how I can open in POVRay itself.   If I can do
that and have POVRay editor edit the file, that will be perfect.

Neil

"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:41d1a6bc$1@news.povray.org...
> Hmm...got and installed it, but don't really see much advantage over
> Moray's internal Scene:Settings>Includes setting...an 'edit file' button
> would be handy, to save some time fumbling around opening the include to
> work on it if it's not already open...
>
> -- 
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 28 Dec 2004 16:02:38
Message: <41d1c9ee$1@news.povray.org>
Stephen,
I have released Version 1.1.3 which now includes the "Export" checkbox.
Thanks for explaining what you wanted.  Now I fully understand.  Let me know
if this is what you needed.

Neil

http://www.kolban.com/3d/POVInclude.htm

"StephenS" <sshonfield(at)ottawa(dot)net> wrote in message
news:41d19d75@news.povray.org...
> > I looked at the Moray docs and they said:
> >
> > "This checkbox specifies whether this object will be exported."
> >
> > What does checking or not checking the box "actually" do?
> >
> > Neil
> What happens in code I have no idea.
>
> The result is:
>    checked, scene renders with the object
>    unchecked, Moray does not include any information from your plugin in
the
> resulting (.pov) file. All information is still saved with the (.mdl)
file.
>
> Currently using your plugin, if I want to 'not' see the include as part of
> the rendered image: I need to delete the plugin, or leave the filename
> blank.
>
> When I work on a scene, it is common for me to turn off/on (export/not
> export) different objects to see what effect they have on the rendered
> picture. Some objects increase the render time many times, so unless I'm
> specifically working on that part of the scene, I will turn them off (not
> export).
>
> I do not want to recreate the plugin or look for the include filename very
> time I test parts of the scene.
>
> Hopes this helps.
>
> Stephen
>
>


Post a reply to this message

From: Thomas de Groot
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 29 Dec 2004 03:14:45
Message: <41d26775$1@news.povray.org>
Ah! Sptephen explained it all!

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 29 Dec 2004 03:19:02
Message: <41d26876@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> schreef in bericht
news:41d26775$1@news.povray.org...
> Ah! Sptephen explained it all!
>
Sorry... Sptephen should be Stephen of course...

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 29 Dec 2004 03:22:38
Message: <41d2694e@news.povray.org>
Neil,
There is one feature we forgot about: the possibility to put the wireframe
object into a layer, like the other Moray objects. That would be interesting
I think during testing of scenes, as it enables you to make the objects
visible or not on the screen and give it its own distinguishing colour.

Thomas


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From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 29 Dec 2004 11:46:01
Message: <41d2df49$1@news.povray.org>
Thomas,
Thanks buddy, I'm on it.  It has been added to the feature requests.

Neil


"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:41d2694e@news.povray.org...
> Neil,
> There is one feature we forgot about: the possibility to put the wireframe
> object into a layer, like the other Moray objects. That would be
interesting
> I think during testing of scenes, as it enables you to make the objects
> visible or not on the screen and give it its own distinguishing colour.
>
> Thomas
>
>


Post a reply to this message

From: Paolo Gibellini
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 29 Dec 2004 12:27:56
Message: <41d2e91c$1@news.povray.org>
Your plugin is very useful!
I have only two problems:
- Due to difference to coordinate systems between POV-Ray and Moray I had to
exchange Y and Z values of the corners in the advanced settings dialog (I
have calculated the coordinates with the code in your very complete pdf
help).
- I haven't discovered why, but Moray crashes periodically after the
installation of your plugin. Perhaps there is a conflict with something. Is
possible to work saving often... an esample in moray binaries.

Thank you and good year,
;-)
Paolo


Post a reply to this message

From: Neil Kolban
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 29 Dec 2004 13:43:07
Message: <41d2fabb@news.povray.org>
Paolo,
Crashes caused by the POVInclude plugin will be my number 1 concern.  If the
plugin causes Moray to crash, I can't think of anything more serious as work
will be lost.  I urge you (as you said) to save your work often.

So far, I have personally encountered no crashes due to POVInclude but that
does NOT mean that it is not possible.  Please, if you or anyone else finds
a pattern or a crash, please, please report at once.  Ideally, include the
last set of things attempted or what operation was being executed when the
crash occurred.

I am not sure I understand your coordinate system comment.  Is there
something wrong in POVInclude or a feature that needs added?  I am more than
happy to oblige.

Thanks again for the comments my friend.

Neil

"Paolo Gibellini" <p.g### [at] teinoscom> wrote in message
news:41d2e91c$1@news.povray.org...
> Your plugin is very useful!
> I have only two problems:
> - Due to difference to coordinate systems between POV-Ray and Moray I had
to
> exchange Y and Z values of the corners in the advanced settings dialog (I
> have calculated the coordinates with the code in your very complete pdf
> help).
> - I haven't discovered why, but Moray crashes periodically after the
> installation of your plugin. Perhaps there is a conflict with something.
Is
> possible to work saving often... an esample in moray binaries.
>
> Thank you and good year,
> ;-)
> Paolo
>
>


Post a reply to this message

From: Thomas de Groot
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 30 Dec 2004 07:27:25
Message: <41d3f42d@news.povray.org>
"Paolo Gibellini" <p.g### [at] teinoscom> schreef in bericht
news:41d2e91c$1@news.povray.org...
> Your plugin is very useful!
> I have only two problems:
> - Due to difference to coordinate systems between POV-Ray and Moray I had
to
> exchange Y and Z values of the corners in the advanced settings dialog (I
> have calculated the coordinates with the code in your very complete pdf
> help).

What Paolo means I think is that the calculated corners are POV-Ray oriented
vectors. If you re-orient in Moray, you have to exchange the Y and Z values
in the Advanced section, i.e. Moray-orient them.

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 30 Dec 2004 08:08:00
Message: <41d3fdb0@news.povray.org>
"Thomas de Groot" <t.d### [at] internlnet> schreef in bericht
news:41d3f42d@news.povray.org...
>
> "Paolo Gibellini" <p.g### [at] teinoscom> schreef in bericht
> news:41d2e91c$1@news.povray.org...
> > Your plugin is very useful!
> > I have only two problems:
> > - Due to difference to coordinate systems between POV-Ray and Moray I
had
> to
> > exchange Y and Z values of the corners in the advanced settings dialog
(I
> > have calculated the coordinates with the code in your very complete pdf
> > help).
>
> What Paolo means I think is that the calculated corners are POV-Ray
oriented
> vectors. If you re-orient in Moray, you have to exchange the Y and Z
values
> in the Advanced section, i.e. Moray-orient them.
>

Yes, I tested again. Paolo is right. I had not realized that consciously
:-)
Maybe this is something to note in the documentation. It is quite obvious,
but it may confuse users the first time.
On the other hand, if you are used to switch between Moray and POV-Ray, it
becomes almost automatic...

Thomas


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From: Paolo Gibellini
Subject: Re: Announce: POVInclude Version 1.1.2 - xforms, doc updates and dialog box fixes
Date: 3 Jan 2005 03:42:57
Message: <41d90591$1@news.povray.org>
> What Paolo means I think is that the calculated corners are POV-Ray
> oriented
> vectors. If you re-orient in Moray, you have to exchange the Y and Z
> values

Yes!
Thomas was very clear!

> On the other hand, if you are used to switch between Moray and POV-Ray, it
> becomes almost automatic...
... and this is anyway the solution ;-)

Thank you,
;-)
Paolo


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