Hi all
I know Mike Weber's B-Spline plugin and I used in some scenes.
But the main objection I can do is that it exports the resulting
spheres/cylinders/triangles and not the spline itself.
What I think of is just an export of the identified
linear/cubic/quadratic/natural spline before objects or (better) references
in the pov file.
That way we could use that spline in a piece of InsertCode.
Some goodies could be: closed spline option, transformations of the whole
spline...
Does it make sense?
Marc
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