POV-Ray : Newsgroups : moray.win : Rivet.lua plugin, proof of concept Server Time
26 Dec 2024 16:58:51 EST (-0500)
  Rivet.lua plugin, proof of concept (Message 1 to 6 of 6)  
From: StephenS
Subject: Rivet.lua plugin, proof of concept
Date: 29 Nov 2004 21:54:05
Message: <41abe0cd@news.povray.org>
Rivet1a.zip now available for download linked from
http://ca.geocities.com/morayplugin
Rivet.lua
rivet_sample.mdl

A simple interface to the trace() function of POV-Ray
Uses the #debug message stream

Thomas; am I getting close to what you were looking for?

Comments welcome

Stephen


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From: Thomas de Groot
Subject: Re: Rivet.lua plugin, proof of concept
Date: 30 Nov 2004 09:12:33
Message: <41ac7fd1@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:41abe0cd@news.povray.org...
> Rivet1a.zip now available for download linked from
> http://ca.geocities.com/morayplugin
> Rivet.lua
> rivet_sample.mdl
>
> A simple interface to the trace() function of POV-Ray
> Uses the #debug message stream
>
> Thomas; am I getting close to what you were looking for?
>
Neat!
Are you planning to expand this into a plugin for 'planting' things on an
object (heightfield or other)? As is, the use is limited, isn't it?

Something about the simcloth plugin: I have trouble opening the example
files! My system freezes/crashes during opening. I guess that the zip file
may have become corrupted during download. However, on your website, the
(latest) example file is commented out, so I cannot download it again...

Thomas


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From: Thomas de Groot
Subject: Re: Rivet.lua plugin, proof of concept
Date: 30 Nov 2004 09:16:23
Message: <41ac80b7@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:41abe0cd@news.povray.org...
> Thomas; am I getting close to what you were looking for?
>
I didn't really answer your question, did I? I think that it answers my
original question. However, I have to experiment a little bit, then I shall
answer you more to the point, OK?

Thomas


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From: StephenS
Subject: Re: Rivet.lua plugin, proof of concept
Date: 30 Nov 2004 17:32:50
Message: <41acf512@news.povray.org>
> Neat!
> Are you planning to expand this into a plugin for 'planting' things on an
> object (heightfield or other)? As is, the use is limited, isn't it?
I had a brief period of clarity and wanted to get this out before I forgot
what I was doing :-)
Expanding this for 'planting' is one of the things I'd like to see also.
Select 'high detail' and you'll see another idea. Right now you need to know
the starting point, if I do trace in both directions, maybe I can join two
objects (magnet?)

> Something about the simcloth plugin: I have trouble opening the example
> files! My system freezes/crashes during opening. I guess that the zip file
> may have become corrupted during download. However, on your website, the
> (latest) example file is commented out, so I cannot download it again...
>
> Thomas
The format for the save/load has changed and 'freezes/crashes' is a common
result for incompatible scenes. The current 1a5 version is unlikely to
change, and will be renamed 1b when I get the scenes converted. The last two
versions (1a3,1a4) are still on the web site, just not  linked to, and at
least one of them should read the sample scenes.

Stephen


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From: StephenS
Subject: Re: Rivet.lua plugin, proof of concept
Date: 1 Dec 2004 05:37:06
Message: <41ad9ed2$1@news.povray.org>
...
> As is, the use is limited, isn't it?
...
After thinking about it some more, my enthusiasm got the better of me :-)

There's no pratical way for POV-Ray to return information back to Moray,
except as a complete object. This plugin is likely to remain a novel idea
only :-(

Stephen


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From: Thomas de Groot
Subject: Re: Rivet.lua plugin, proof of concept
Date: 1 Dec 2004 08:47:39
Message: <41adcb7b@news.povray.org>
"StephenS" <sshonfield(at)ottawa(dot)net> schreef in bericht
news:41ad9ed2$1@news.povray.org...
> ...
> > As is, the use is limited, isn't it?
> ...
> After thinking about it some more, my enthusiasm got the better of me :-)
>
> There's no pratical way for POV-Ray to return information back to Moray,
> except as a complete object. This plugin is likely to remain a novel idea
> only :-(
>
Yes... I was afraid so. The only way I see is with the insert plugin, but
then you could as well do that part directly in POV-Ray (what I did).

Thomas


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