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Folks,
I am using PoseRay to import .3ds files and export as UDO for Moray.  I want
to modify the materials so change the settings in PoseRay before export.
When I include the generate UDO in Moray and attempt to generate a scene, I
get a POV Ray error that reads:
material {
   Brass_Metal <----- ERROR
Parse Error: No matching } in 'material', texture identifier found instead
My scene is trivial ... I have a sphere with a Brass_Metal applied material.
I can render this perfectly.  Now I include the UDO exported from PoseRay,
and I get the error ... but not in the UDI but in the sphere (or other
object).  If I remove the one other object and leave just the UDO, all works
(the UDO is rendered).
If I re-add the object, it works again ... because now the object occurs
before the UDO in scene file!!
If I remove the UDO and re-add it, we fail once more...
Here is the section of code ... if I flip the Object (including include) and
Sphere, it works ... otherwise the error above ...
Neil
//
// ********  OBJECTS  *******
//
#include "C:\Documents and Settings\kolban\My Documents\My
3D\Models\Include\furniture 32_moray.inc"
object {
  Poseray_scene_object
  rotate 90.0*x
}
sphere { // Sphere001
  <0,0,0>,1
  material {
    Brass_Metal
  }
}
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