From: Marc Jacquier
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 02:59:21
Message: <4174bb49$1@news.povray.org>
4174853a$1@news.povray.org...
> SimCloth1a.zip now available for download linked from> http://ca.geocities.com/morayplugin>
Hey! cool but...
downloaded and unzipped SimCloth1a.zip and Helper1a1.zip in Moray plugin
directory
I get an "error in CLS_lua_new (class.c at 108): unknown class name"
:'((((
Marc
From: leseur sylvain
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 05:49:39
Message: <4174e333$1@news.povray.org>
Thanks.
But similar, like Marc Jacquier
Friendly
Sylvain
news:4174853a$1@news.povray.org...
> SimCloth1a.zip now available for download linked from> http://ca.geocities.com/morayplugin>> Developed using> Moray 3.5 build 9330> MegaPov 1.0> Fullmoon 1.1b>> A plugin to help with creating a cloth file (.cth), and passing on> parameters to the simcloth{} object.>> 'Sample scene pictures' link is slow, many pictures :-)>> It's still easy to confuse the plugin. Not much error checking done.> Comments welcome.>> Stephen>>>
From: StephenS
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 05:52:30
Message: <4174e3de@news.povray.org>
> >> Hey! cool but...> downloaded and unzipped SimCloth1a.zip and Helper1a1.zip in Moray plugin> directory>> I get an "error in CLS_lua_new (class.c at 108): unknown class name">> :'((((>> Marc
Oops.....
Comment out line 10 of SimCloth.lua
Change from:
self.mesh=new("test")
to
--self.mesh=new("test")
Or remove the line alltogether.
See if that helps.
Will put a new zip file together when i get some time.
Stephen
From: leseur sylvain
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 19 Oct 2004 06:09:32
Message: <4174e7dc$1@news.povray.org>
> Oops.....> Comment out line 10 of SimCloth.lua> Change from:> self.mesh=new("test")> to> --self.mesh=new("test")>> Or remove the line alltogether.> See if that helps.>> Will put a new zip file together when i get some time.>> Stephen>>
Thanks again
That's working
Friendly
Sylvain
From: StephenS
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 20 Oct 2004 17:01:52
Message: <4176d240@news.povray.org>
> Setting version to megapov 1.1 still outputs a : #version unofficial
megapov
> 1.0;>> Marc
The sample scenes provided, has the #version coded in the
Scene Settings/Includes
Remove these lines
*/
#version unofficial megapov 1.0;
/*
The plugin should be outputting the correct #version.
Will fix with next update.
Stephen
From: Marc Jacquier
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 21 Oct 2004 02:16:44
Message: <4177544c@news.povray.org>
4176d240@news.povray.org...
> The sample scenes provided, has the #version coded in the> Scene Settings/Includes> Remove these lines> */> #version unofficial megapov 1.0;> /*>> The plugin should be outputting the correct #version.> Will fix with next update.>> Stephen>>
Oh I didn't look there, thanks
Excellent job anyway :)
Still testing..
Marc
From: leseur sylvain
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 21 Oct 2004 08:00:10
Message: <4177a4ca@news.povray.org>
Great ! But not easy and slow....
Is it possible to get a rounded nappe ?
Friendly
Sylvain
news:4174853a$1@news.povray.org...
> SimCloth1a.zip now available for download linked from> http://ca.geocities.com/morayplugin>> Developed using> Moray 3.5 build 9330> MegaPov 1.0> Fullmoon 1.1b>> A plugin to help with creating a cloth file (.cth), and passing on> parameters to the simcloth{} object.>> 'Sample scene pictures' link is slow, many pictures :-)>> It's still easy to confuse the plugin. Not much error checking done.> Comments welcome.>> Stephen>>>
From: StephenS
Subject: Re: SimCloth.lua plugin (Cloth simulation of MegaPov)
Date: 21 Oct 2004 21:15:01
Message: <41785f15$1@news.povray.org>
> Great ! But not easy and slow....> Is it possible to get a rounded nappe ?> Friendly> Sylvain
The simcloth{} object will only accept a rectangular grid (N1xN2).
You can fake a round nappe by having the texture with transparent parts.
See picture in moray.binaries
simcloth_round_nappe
The current plugin will not let you have more than one plugin.
'can not re-declare a function'
Will be fixed in next update.
Stephen