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From: Neil Kolban
Subject: Newbie: Converting .3DS files to UDO/INC loses/fails materials.
Date: 23 Sep 2004 22:03:04
Message: <41538058@news.povray.org>
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Folks,
Newbie at Moray here ...
I find that when I take a .3DS file found on the Internet and attempt to
convert it to a UDO/INC file for Moray/POVRay, the materials don't come with
the conversion.
I used Win3D and, when I import the UDO, no materials are defined for my
objects.
I then tested with the "3D Object Converter" tool
(http://web.axelero.hu/karpo/) ... it displays both objects and materials,
but all the materials are "default".
Does anyone have a recipe for taking .3DS and converting to UDO/INC for use
with Moray?
Windows XP SP1
Moray V3.5
Neil
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"Neil Kolban" <kol### [at] kolbancom> wrote:
> Folks,
> Newbie at Moray here ...
>
> I find that when I take a .3DS file found on the Internet and attempt to
> convert it to a UDO/INC file for Moray/POVRay, the materials don't come with
> the conversion.
>
> I used Win3D and, when I import the UDO, no materials are defined for my
> objects.
> I then tested with the "3D Object Converter" tool
> (http://web.axelero.hu/karpo/) ... it displays both objects and materials,
> but all the materials are "default".
>
> Does anyone have a recipe for taking .3DS and converting to UDO/INC for use
> with Moray?
>
> Windows XP SP1
> Moray V3.5
>
>
> Neil
The evaluation version of Win3D does not convert materials. Try PoseRay
http://user.txcyber.com/~sgalls/
This is one of the best converters for Moray/PovRay.
Stephen
Post a reply to this message
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From: Remy Closset
Subject: Re: Newbie: Converting .3DS files to UDO/INC loses/fails materials.
Date: 24 Sep 2004 10:56:17
Message: <41543591@news.povray.org>
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Register 3Dwin.
news:41538058@news.povray.org...
> Folks,
> Newbie at Moray here ...
>
> I find that when I take a .3DS file found on the Internet and attempt to
> convert it to a UDO/INC file for Moray/POVRay, the materials don't come
with
> the conversion.
>
> I used Win3D and, when I import the UDO, no materials are defined for my
> objects.
> I then tested with the "3D Object Converter" tool
> (http://web.axelero.hu/karpo/) ... it displays both objects and materials,
> but all the materials are "default".
>
> Does anyone have a recipe for taking .3DS and converting to UDO/INC for
use
> with Moray?
>
> Windows XP SP1
> Moray V3.5
>
>
> Neil
>
>
>
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From: Neil Kolban
Subject: Re: Newbie: Converting .3DS files to UDO/INC loses/fails materials.
Date: 25 Sep 2004 01:35:19
Message: <41550397$1@news.povray.org>
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Stephen,
Oh my ... I love forums ... and appreciate good people like yourself who
take the time to respond. Poseray was just what I was looking for.
I do have a follow on quick question ... my language may be poor because of
being a subject newbie ... but here goes ...
With Win3d, I saw that "groups" of objects were created. These could be
manipulated in Moray once the image was loaded. Since my Win3d was not
registered, I got no materials.
When I use PoseRay (which is great), I get a UDO that contains materials BUT
... I seem to find that it is a single object with no sub-groups.... it
appears information is lost when converted to UDO. In PoseRay, I see the
groups but when saved for Moray, they are lost ... is this as expected ...
any way to keep the groups for Moray?
Neil
"Stephen" <mca### [at] hotmailcom> wrote in message
news:web.41542d808e4c35671087b900@news.povray.org...
> "Neil Kolban" <kol### [at] kolbancom> wrote:
> > Folks,
> > Newbie at Moray here ...
> >
> > I find that when I take a .3DS file found on the Internet and attempt to
> > convert it to a UDO/INC file for Moray/POVRay, the materials don't come
with
> > the conversion.
> >
> > I used Win3D and, when I import the UDO, no materials are defined for my
> > objects.
> > I then tested with the "3D Object Converter" tool
> > (http://web.axelero.hu/karpo/) ... it displays both objects and
materials,
> > but all the materials are "default".
> >
> > Does anyone have a recipe for taking .3DS and converting to UDO/INC for
use
> > with Moray?
> >
> > Windows XP SP1
> > Moray V3.5
> >
> >
> > Neil
>
> The evaluation version of Win3D does not convert materials. Try PoseRay
> http://user.txcyber.com/~sgalls/
> This is one of the best converters for Moray/PovRay.
>
> Stephen
>
>
>
Post a reply to this message
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"Neil Kolban" <kol### [at] kolbancom> wrote:
> Stephen,
> Oh my ... I love forums ... and appreciate good people like yourself who
> take the time to respond. Poseray was just what I was looking for.
>
> I do have a follow on quick question ... my language may be poor because of
> being a subject newbie ... but here goes ...
>
> With Win3d, I saw that "groups" of objects were created. These could be
> manipulated in Moray once the image was loaded. Since my Win3d was not
> registered, I got no materials.
>
> When I use PoseRay (which is great), I get a UDO that contains materials BUT
> ... I seem to find that it is a single object with no sub-groups.... it
> appears information is lost when converted to UDO. In PoseRay, I see the
> groups but when saved for Moray, they are lost ... is this as expected ...
> any way to keep the groups for Moray?
>
> Neil
>
Neil
Sorry but this answer is going to be iffy (I hope my colloquial English is
not confusing). I have not finished loading up my new PC after my old
machine died and most of this is from memory. Also I have not downloaded
the new version of PoseRay.
IIRC (If I remember correctly) earlier versions of PoseRay exported groups.
I registered Win3d so I could use its batch functions as well as the
materials. I prefer the materials in PoseRay so what I do for animations is
use Win3d for the meshes and PoseRay for the materials. To do this I need
to set the Win3d input options to import by usermaterial (sp?) then it
matched up with PoseRay output.
I had a quick look at the PoseRay beta and it looks like PoseRay should
output groups. I'm sure that someone else will step in here. (large hint!)
:-}
One other thing about registering Win3d. There is a separate Moray plugin
that allows you to export csg's created by Moray, not 100% effective but it
means that some models created in Moray can be exported then imported into
Poser or other 3D programmes.
Stephen
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