|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
414b59d2$1@news.povray.org...
> Would be nice to have coordinate entry in mesh vertex mode as
> with bezier patches and sweep objects.
>
I support that resquest :-)
While we are talking about mesh editing (but it could be usefull in all
points editors), I repeat one request I did some times ago:
Would be nice to choose scaling and rotation center when editing several
points.
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Marc Jacquier wrote:
> While we are talking about mesh editing (but it could be usefull in all
> points editors), I repeat one request I did some times ago:
> Would be nice to choose scaling and rotation center when editing several
> points.
Would also be nice to be able to switch between scale/rotate/translate
from within the mesh edit tab instead of having to toggle back and forth
to the modify tab.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
414c224e$1@news.povray.org...
> Would also be nice to be able to switch between scale/rotate/translate
> from within the mesh edit tab instead of having to toggle back and forth
> to the modify tab.
>
Do you mean scale/rotate/translate the whole object? because you can make it
for all points.
A very helpfull feature would be to orbit camera around the look_at point
while in editing mode.
sometimes it is uneasy to see exactly were is a vertice/edge/face and moving
the camera is a good way to give a depth sense
I do not know how to do it (maybe I missed an obvious thing)
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Marc Jacquier, you recently wrote in moray.win:
You can try Shift-F to set the focus of the camera to the center of
all selected entities....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Timothy Cook, you recently wrote in moray.win:
> Would also be nice to be able to switch between scale/rotate/translate
> from within the mesh edit tab instead of having to toggle back and forth
> to the modify tab.
I'm not sure I understand... does 'R', 'S' and 'T' not work for you?
Or do you want clickable buttons (cause there should be ones in the
toolbar)....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
jngrk0ppqtl4v7d93qhkd37drdcb79l9qe@4ax.com...
> Hi Marc Jacquier, you recently wrote in moray.win:
>
> You can try Shift-F to set the focus of the camera to the center of
> all selected entities....
>
Errr sorry you misunderstood me, I didn't mean "zoom to object" but
orbiting around "look_at" point with cam in 3d view while in editing mode.
that is a good way to have a sense if a point is frontwise or backwise.
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Lutz Kretzschmar wrote:
> I'm not sure I understand... does 'R', 'S' and 'T' not work for you?
> Or do you want clickable buttons (cause there should be ones in the
> toolbar)....
You know, that never occured to me...note to self: look up Moray's
keyboard commands. Also I should use the toolbar O.o;; I usually
do everything around the create/modify/edit pane and the views. ^_^
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Marc Jacquier wrote:
> Errr sorry you misunderstood me, I didn't mean "zoom to object" but
> orbiting around "look_at" point with cam in 3d view while in editing mode.
> that is a good way to have a sense if a point is frontwise or backwise.
Doesn't right-click+drag in camera view orbit?
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
414dfb27$1@news.povray.org...
> Marc Jacquier wrote:
> > Errr sorry you misunderstood me, I didn't mean "zoom to object" but
> > orbiting around "look_at" point with cam in 3d view while in editing
mode.
> > that is a good way to have a sense if a point is frontwise or backwise.
>
> Doesn't right-click+drag in camera view orbit?
Ohhh yes too obvious!!! thanks
Slowly creeps in his shell ashamed
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
news: 414e7689$1@news.povray.org...
>
> > Doesn't right-click+drag in camera view orbit?
>
> Ohhh yes too obvious!!! thanks
>
> Slowly creeps in his shell ashamed
>
>
> Marc
>
For my defense, I must say that as soon as I click on wheel/center button of
my mouse, mouse pointer changes to "pan", but when I right click, nothing
happens till I move the mouse, so I thought I was not active.
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |