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This is for Sylvain Leseur ( and those interested in this plugin, of
course):
I have a few comments on the first version of the plugin. It does not (yet)
reproduce exactly the povray code I think.
1) watch out that in Moray Y and Z axes are changed (right/left-handedness)
2) I would like to see the following sequence:
Pattern 1 [box]
Scale <x,y,z>
Rotate <x,y,z>
Turbulence <x,y,z>
Octaves n
Omega n
Lambda n
Extra Transform <x,y,z> == what you call Denting
Pattern 2 [box]
Scale <x,y,z>
Rotate <x,y,z>
Turbulence <x,y,z>
Octaves n
Omega n
Lambda n
Extra Transform <x,y,z> == what you call Checkering
Pattern 3 [box] etc....
3) Some way to indicate the relation between the different patterns (+ - *)
I test with my example 13 in the povray version of lanscape generator as it
is a clear broken-up landscape. I have not been able to reproduce this in
the plugin. But with the above changes, perhaps it will? :-)
See also the isosurface plugin for Moray. It has not the HF capability, but
it does exactly what the povray script does.
Otherwise, a good start Sylvain!
Thomas
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> 1) watch out that in Moray Y and Z axes are changed
(right/left-handedness)
I add
scale <1,1,-1>
rotate <-90,0,0>
on Iso and HF
I think it's ok !???
>
> 2) I would like to see the following sequence:
>
> Pattern 1 [box]
> Scale <x,y,z>
> Rotate <x,y,z>
> Turbulence <x,y,z>
> Octaves n
> Omega n
> Lambda n
> Extra Transform <x,y,z> == what you call Denting
>
> Pattern 2 [box]
> Scale <x,y,z>
> Rotate <x,y,z>
> Turbulence <x,y,z>
> Octaves n
> Omega n
> Lambda n
> Extra Transform <x,y,z> == what you call Checkering
>
> Pattern 3 [box] etc....
Sorry Thomas I don't understand. Can you give me an exemple.
>
> 3) Some way to indicate the relation between the different patterns (+ -
*)
What do you wish exactly ?
> I test with my example 13 in the povray version of lanscape generator as
it
> is a clear broken-up landscape. I have not been able to reproduce this in
> the plugin. But with the above changes, perhaps it will? :-)
> See also the isosurface plugin for Moray. It has not the HF capability,
but
> it does exactly what the povray script does.
I try I try...Not easy for me
> Otherwise, a good start Sylvain!
>
> Thomas
Thanks a lot.
Friendly
Sylvain
>
>
>
>
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Sorry many modifications. And i don't know how to do a compatibility We
the previous .lua. I have not finished with it of course. The code is...
Heu!
sometime strange. I need more time.
No more "editbox" for turbulences, transfos etc. Now "textedit". It's
smaller in
the Moray interface.
We can choice "Prédef" or "My Choice" functions with 2 buttons. There are
"Add
Other Functions" (some functions in thomas's LandscapeGenerator.pov), that
we
can add to "Predef" or "My choice". Sometime it's strange, curious.....
I work on to get something good.
No comparaisons with S.Shonfiled's Isosurface (except the 3 letters
I.S.O)...
It's only to build Land, and it's more simple.Very very very simple.
Attached: landscapeori1.mdl to have a start, like with
LandscapeGenerator.pov,
(where we can find all the predefs), but with Moray.
Of course comments hardly welcome, for me this plugin is a "performance"!
There is
no Philippes Gibone who help me now...
Funny ideas welcome too. I wish it serious but funny too.
I try also to build a realistic wireframe with the help of function.lua
.....
I can't make head of it... But i'll find. (Maybe in 3 or 4 centuries.)
Bye
Friendly
Sylvain
Post a reply to this message
Attachments:
Download 'landscapeori1.mdl.dat' (46 KB)
Download 'landscape_gene.lua.txt' (80 KB)
Download 'LandscapeGenerator.pov.txt' (7 KB)
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"leseur.sylvain" <les### [at] wanadoo fr> schreef in bericht
news:40e03f56@news.povray.org...
> > 1) watch out that in Moray Y and Z axes are changed
> (right/left-handedness)
> I add
> scale <1,1,-1>
> rotate <-90,0,0>
> on Iso and HF
> I think it's ok !???
>
Yes, that should work, I think...
> What do you wish exactly ?
Ok. I sent you an e-mail in french. Hope that it is more clear than my rapid
sketching... ;-)
>
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