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Hi,
I do'nt know if somebody has still asked this:
Is it possible in a future relase, for the ambient and rgb colors, to get
values over 1.0; Pov-ray can calculate values till 100!
So, when using radiosity, we could have better results with the sky texture
using such an ambient value.
friendly
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I support this idea !
Friendly
Sylvain
news:40d19dd1$1@news.povray.org...
> Hi,
>
> I do'nt know if somebody has still asked this:
> Is it possible in a future relase, for the ambient and rgb colors, to get
> values over 1.0; Pov-ray can calculate values till 100!
> So, when using radiosity, we could have better results with the sky
texture
> using such an ambient value.
>
> friendly
>
>
>
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If it's possible to create negative values for all the normals:
A bump or a hole.. etc
Great
Sylvain
news:40d19dd1$1@news.povray.org...
> Hi,
>
> I do'nt know if somebody has still asked this:
> Is it possible in a future relase, for the ambient and rgb colors, to get
> values over 1.0; Pov-ray can calculate values till 100!
> So, when using radiosity, we could have better results with the sky
texture
> using such an ambient value.
>
> friendly
>
>
>
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On Thu, 17 Jun 2004 15:34:14 +0200, "Remy Closset"
<NOS### [at] tiscalifr> wrote:
>Hi,
>
>I do'nt know if somebody has still asked this:
>Is it possible in a future relase, for the ambient and rgb colors, to get
>values over 1.0; Pov-ray can calculate values till 100!
>So, when using radiosity, we could have better results with the sky texture
>using such an ambient value.
>
I would like to see this too.
Regards
Stephen
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9te3d09i9pcn2cfgkh6ho5pol0f1tndul2@4ax.com...
> >
> I would like to see this too.
Count me as well :-)
Marc
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Remy Closset <NOS### [at] tiscalifr> wrote:
> Is it possible in a future relase, for the ambient and rgb colors, to get
> values over 1.0; Pov-ray can calculate values till 100!
I didn't know there's such a limit in POV-Ray.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Warp wrote:
> I didn't know there's such a limit in POV-Ray.
I've used arbitrarily high vales with Moray...1000000
IIRC, trying to fake HDRI. Direct code, don't leave
home without it. (Direct code texture in Moray, that
is...)
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Ok, direct code exists.
But I do'nt see then the interest to have a material editor with the limits
of 1 !!!!
The best would be that moray should correspond exactly to the povray values
in all the cases that it happens.
Most probably the moray develpers team had choosen to put limits for
pedaggogic target, and so the beginners should have no problems with
inexplicable rendering....
moray. Perhaps, an indication of average value in the material editor would
be desirable for those beginners...
news:40d2139e$1@news.povray.org...
> Warp wrote:
> > I didn't know there's such a limit in POV-Ray.
>
> I've used arbitrarily high vales with Moray...1000000
> IIRC, trying to fake HDRI. Direct code, don't leave
> home without it. (Direct code texture in Moray, that
> is...)
>
> --
> Tim Cook
> http://home.bellsouth.net/p/PWP-empyrean
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
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"Remy Closset" <NOS### [at] tiscalifr> schreef in bericht
news:40d27da1$1@news.povray.org...
> Most probably the moray develpers team had choosen to put limits for
> pedaggogic target, and so the beginners should have no problems with
> inexplicable rendering....
with
> moray. Perhaps, an indication of average value in the material editor
would
> be desirable for those beginners...
>
This is an interesting aspect. If you have used Wings3D, you may know that
there is something called 'Advanced Menus' (if I remember the wording well).
If you enable that, all kind of extra options are available. For the
beginner, starting without the AM is a lot easier; for the expert, the AM is
a must.
I suggest that in a future version, something like this would be included
(if possible!). Remy's request could then be part of Moray's Advanced
Menus.
Thomas
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The idea of advanced menu is very nice
I support
news:40d2a8e2@news.povray.org...
>
> "Remy Closset" <NOS### [at] tiscalifr> schreef in bericht
> news:40d27da1$1@news.povray.org...
> > Most probably the moray develpers team had choosen to put limits for
> > pedaggogic target, and so the beginners should have no problems with
> > inexplicable rendering....
> with
> > moray. Perhaps, an indication of average value in the material editor
> would
> > be desirable for those beginners...
> >
> This is an interesting aspect. If you have used Wings3D, you may know that
> there is something called 'Advanced Menus' (if I remember the wording
well).
> If you enable that, all kind of extra options are available. For the
> beginner, starting without the AM is a lot easier; for the expert, the AM
is
> a must.
> I suggest that in a future version, something like this would be included
> (if possible!). Remy's request could then be part of Moray's Advanced
> Menus.
>
> Thomas
>
>
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