POV-Ray : Newsgroups : moray.win : How do I... Server Time
26 Jun 2024 05:27:54 EDT (-0400)
  How do I... (Message 1 to 2 of 2)  
From: Timothy R  Cook
Subject: How do I...
Date: 5 Oct 2002 15:52:20
Message: <3d9f42f4$1@news.povray.org>
Remove UV mapping/any textures from an imported Poser figure, and use
something completely different?

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Timothy R  Cook
Subject: Re: How do I...
Date: 5 Oct 2002 15:54:37
Message: <3d9f437d$1@news.povray.org>
Timothy R. Cook wrote:
> Remove UV mapping/any textures from an imported Poser figure, and use
> something completely different?

Nevermind, figured it out.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

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