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"Lutz Kretzschmar" <lut### [at] stmuccom> wrote:
> 2) Add the code surrounded by
> */
> rainbow...
> /*
... fascinating idea ...
--
"Somehow what you suggest is like suggesting to add drills \ jan### [at] lzernet
to cars so you can drill for oil when you run out of fuel. \
Sure you could do it, but it might not be the most practical > Jan
solution." [Thorsten Froehlich in p.u.p] / Walzer
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Could I put the "rainbow" function inside of a torus with half its radio cut
with a plane, and then use that inside of Moray to align it in the wireframe
mode inside my scence, then export it and line up the rainbox inside of POV
Ray to fit with that object. In other words the torus becomes a proxy for
the function?
"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:tmn24u0c4h6pofnirgkteriq5ujmecnee7@4ax.com...
> Hi Jan Walzer, you recently wrote in moray.win:
>
> > Lutz?... can you confirm this ?
> Yes, rainbow cannot be used in an UDO since it is not an object. All
> UDO's are wrapped in a object {} wrapper....
>
> There are three ways to include the code in Moray:
>
> 1) Write it to an include file and add the file to
> Scene|Settings|Includes.
>
> 2) Add the code surrounded by
> */
> rainbow...
> /*
> in the Scene Comments edit box on the same dialog. Note that the
> comment quotes are switched. Since Moray starts the comment block with
> a /*, I am ending the comment, exporting the rainbow and then starting
> the comment again.
>
> 3) Paste the code to the INC file of your scene.
>
> Of the three options, only option 2 will store the code in the MDL
> file.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
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Hi Mitchell Waite, you recently wrote in moray.win:
> In other words the torus becomes a proxy for the function?
From looking at how the rainbow is specified (distance, angle, etc) I
would say no. Since the torus would be placed using scale, rotate,
translate, the rainbow requires different parameters....
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Lutz Kretzschmar wrote:
> 2) Add the code surrounded by
> */
> rainbow...
> /*
> in the Scene Comments edit box on the same dialog.
that's so pretty tricky cool! if i really understand it right, it will
open a lot of new possibilities!
i always thought, include files are the only way to add pov-code into a
moray-scene.
alex
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