From: Rick [Kitty5]
Subject: Re: Hide an Object in Moray
Date: 14 Jan 2002 05:47:55
Message: <3c42b75b@news.povray.org>
> The current architecture would make this a tad bit difficult.> Especially keeping the non-OpenGL viewport drawing....
oh, and that's reminded me of another thing!
seeing as you have to generate all those triangles for the open gl viewport,
how about an export as mesh?
--
Rick
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Hi Rick [Kitty5], you recently wrote in moray.win:
> seeing as you have to generate all those triangles for the open gl viewport,> how about an export as mesh?
No comment.
- Lutz
:-)
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
From: Charles Panke
Subject: Re: Hide an Object in Moray
Date: 16 Jan 2002 10:55:57
Message: <3c45a28d@news.povray.org>
"Lutz Kretzschmar" <lut### [at] stmuccom> schrieb im Newsbeitrag
news:3rr64uc90aiqj99rndq5p3qblt3ja35jsq@4ax.com...
> > seeing as you have to generate all those triangles for the open gl
viewport,
> > how about an export as mesh?> No comment.
Could you eplain why 'No comment'? Isn't it a good idea?
-C-H-A-R-L-E-S-
On Wed, 16 Jan 2002 16:51:53 +0100, Charles Panke wrote...
> > "Lutz Kretzschmar" <lut### [at] stmuccom> schrieb im Newsbeitrag> news:3rr64uc90aiqj99rndq5p3qblt3ja35jsq@4ax.com...> > > > seeing as you have to generate all those triangles for the open gl> viewport,> > > how about an export as mesh?> > No comment.> Could you eplain why 'No comment'? Isn't it a good idea?
I think it's more meant to imply that he could well be working on such a
feature and doesn't want to tip his hand.
DISCLAIMER:
THIS IS ALL COMPLETELY UNINFORMED SPCULATION ON MY PART. I HAVE *NO*
INSIDE INFO.
<grin>
Bye for now,
Jamie.