POV-Ray : Newsgroups : moray.win : Material definition Server Time
3 Jul 2024 01:39:18 EDT (-0400)
  Material definition (Message 1 to 1 of 1)  
From: Charles Panke
Subject: Material definition
Date: 29 Oct 2001 18:23:33
Message: <3bdde4f5@news.povray.org>
Hi all,

this a an old message from ...images. I want to define this material in
Moray, but don't know how.
Can someone help me?

-snip-----------------------------------------------------------------------
---------
The texture for the skin is T_Chrome_2D from my personal new_metals.inc, a
heavy modified version of the standard metals.inc. Anyway here's the source:

#declare P_Chrome2   = color rgb <0.39, 0.41,
0.43>/vlength(<0.39,0.41,0.43>)*sqrt(3*0.8);

#declare F_MetalD  =
finish {
    ambient 0.0
    brilliance 5
    diffuse 0.3
    metallic
    specular 1.2
    roughness 0.015
}

#declare T_Chrome_2D = texture { pigment { P_Chrome2 } finish { F_MetalD
reflection 0.7*P_Chrome2} }

Then I added a simple normal to get the *skin effect*...

#declare T_Skin = texture {T_Chrome_2D normal { granite -0.3 scale 0.1
cubic_wave }}

Note that the negative bumpiness is needed if you want to get that very
effect.

Regards,

--
Jonathan
-snap-----------------------------------------------------------------------
---------


Thanks,

-C-H-A-R-L-E-S-


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