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Folks:
  I hope this isn't a stupid question, but I've checked the doc's and the
word 'sky' isn't even in the search list.
  How do you do a 'Sky Sphere' in Moray?
  I can obviously export the whole scene and do it that way, but I'd like to
keep it 'native' for other modeling if possible.
                 == John ==
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>   I hope this isn't a stupid question, but I've checked the doc's and the
> word 'sky' isn't even in the search list.
> 
>   How do you do a 'Sky Sphere' in Moray?
> 
>   I can obviously export the whole scene and do it that way, but I'd like to
> keep it 'native' for other modeling if possible.
Add a sphere to the scene.  Scale it up really big.  Apply your sky 
texture to it.
Bye for now,
     Jamie.
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Jamie Davison <jam### [at] ntlworld com> wrote:
: Add a sphere to the scene.  Scale it up really big.  Apply your sky 
: texture to it.
  And forget using media/fog?
-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -
 
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On 17 Aug 2001 19:40:47 -0400, Warp wrote...
> Jamie Davison <jam### [at] ntlworld com> wrote:
> : Add a sphere to the scene.  Scale it up really big.  Apply your sky 
> : texture to it.
> 
>   And forget using media/fog?
If you want to use media/fog, make the sphere hollow, and fill it with 
whatever media you want to...
Or assign a scene level media, and again, make the sphere hollow. (I 
think that works, But I don't play with scene level media as a matter of 
course, so I may be wrong.)
Bye for now,
     Jamie.
 
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So that sounds like the answer is "Moray doesn't support Sky Sphere".
        == John ==
"Jamie Davison" <jam### [at] ntlworld com> wrote in message
news:MPG.15e7a06bcbee6c179899bb@news.povray.org...
> >   I hope this isn't a stupid question, but I've checked the doc's and
the
> > word 'sky' isn't even in the search list.
> >
> >   How do you do a 'Sky Sphere' in Moray?
> >
> >   I can obviously export the whole scene and do it that way, but I'd
like to
> > keep it 'native' for other modeling if possible.
>
> Add a sphere to the scene.  Scale it up really big.  Apply your sky
> texture to it.
>
> Bye for now,
>      Jamie.
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John D. Gwinner <jgw### [at] hotmail com> wrote:
: So that sounds like the answer is "Moray doesn't support Sky Sphere".
  Nor 'inverse'.
-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -
 
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"John D. Gwinner" <jgw### [at] hotmail com> wrote in message
news:3b7e7d71$1@news.povray.org...
> So that sounds like the answer is "Moray doesn't support Sky Sphere".
Well, not internally.  You can either tweak the existing scene, or, as Jamie
said, make a HUGE hollow sphere.  I'd also recommend giving the sky texture
an ambience of 1 and a diffuse of 0.
-Ian
 
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Ok, I'll try that, thanks.
        == John ==
"Ian Burgmyer" <the### [at] hotmail com> wrote in message
news:3b7f6031$1@news.povray.org...
> "John D. Gwinner" <jgw### [at] hotmail com> wrote in message
> news:3b7e7d71$1@news.povray.org...
> > So that sounds like the answer is "Moray doesn't support Sky Sphere".
>
> Well, not internally.  You can either tweak the existing scene, or, as
Jamie
> said, make a HUGE hollow sphere.  I'd also recommend giving the sky
texture
> an ambience of 1 and a diffuse of 0.
>
> -Ian
>
>
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"John D. Gwinner" wrote:
> 
> Folks:
> 
>   I hope this isn't a stupid question, but I've checked the doc's and the
> word 'sky' isn't even in the search list.
> 
>   How do you do a 'Sky Sphere' in Moray?
> 
>   I can obviously export the whole scene and do it that way, but I'd like to
> keep it 'native' for other modeling if possible.
> 
>                  == John ==
Put the sky sphere in an include, and have moray include it when it
renders.  It doesn't show up in the scene, but I find the scene gets
pretty cluttered up anyway with all the objects i'm subtracting from
other objects (I love "difference")
-- 
Tom A.
See everything; over look a great deal; correct a little.  -Blessed Pope
John XXIII
 
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Ah, that's a much better way - thanks!
                  == John ==
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