POV-Ray : Newsgroups : moray.win : Sky Sphere's Server Time
5 Jul 2024 08:05:46 EDT (-0400)
  Sky Sphere's (Message 1 to 10 of 10)  
From: John D  Gwinner
Subject: Sky Sphere's
Date: 17 Aug 2001 17:35:23
Message: <3b7d8e1b$1@news.povray.org>
Folks:

  I hope this isn't a stupid question, but I've checked the doc's and the
word 'sky' isn't even in the search list.

  How do you do a 'Sky Sphere' in Moray?

  I can obviously export the whole scene and do it that way, but I'd like to
keep it 'native' for other modeling if possible.

                 == John ==


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From: Jamie Davison
Subject: Re: Sky Sphere's
Date: 17 Aug 2001 17:40:57
Message: <MPG.15e7a06bcbee6c179899bb@news.povray.org>
>   I hope this isn't a stupid question, but I've checked the doc's and the
> word 'sky' isn't even in the search list.
> 
>   How do you do a 'Sky Sphere' in Moray?
> 
>   I can obviously export the whole scene and do it that way, but I'd like to
> keep it 'native' for other modeling if possible.

Add a sphere to the scene.  Scale it up really big.  Apply your sky 
texture to it.

Bye for now,
     Jamie.


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From: Warp
Subject: Re: Sky Sphere's
Date: 17 Aug 2001 19:40:47
Message: <3b7dab7f@news.povray.org>
Jamie Davison <jam### [at] ntlworldcom> wrote:
: Add a sphere to the scene.  Scale it up really big.  Apply your sky 
: texture to it.

  And forget using media/fog?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Jamie Davison
Subject: Re: Sky Sphere's
Date: 18 Aug 2001 08:12:57
Message: <MPG.15e86ccbb9b6e929899bc@news.povray.org>
On 17 Aug 2001 19:40:47 -0400, Warp wrote...
> Jamie Davison <jam### [at] ntlworldcom> wrote:
> : Add a sphere to the scene.  Scale it up really big.  Apply your sky 
> : texture to it.
> 
>   And forget using media/fog?

If you want to use media/fog, make the sphere hollow, and fill it with 
whatever media you want to...

Or assign a scene level media, and again, make the sphere hollow. (I 
think that works, But I don't play with scene level media as a matter of 
course, so I may be wrong.)

Bye for now,
     Jamie.


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From: John D  Gwinner
Subject: Re: Sky Sphere's
Date: 18 Aug 2001 10:36:33
Message: <3b7e7d71$1@news.povray.org>
So that sounds like the answer is "Moray doesn't support Sky Sphere".

        == John ==

"Jamie Davison" <jam### [at] ntlworldcom> wrote in message
news:MPG.15e7a06bcbee6c179899bb@news.povray.org...
> >   I hope this isn't a stupid question, but I've checked the doc's and
the
> > word 'sky' isn't even in the search list.
> >
> >   How do you do a 'Sky Sphere' in Moray?
> >
> >   I can obviously export the whole scene and do it that way, but I'd
like to
> > keep it 'native' for other modeling if possible.
>
> Add a sphere to the scene.  Scale it up really big.  Apply your sky
> texture to it.
>
> Bye for now,
>      Jamie.


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From: Warp
Subject: Re: Sky Sphere's
Date: 18 Aug 2001 12:26:43
Message: <3b7e9743@news.povray.org>
John D. Gwinner <jgw### [at] hotmailcom> wrote:
: So that sounds like the answer is "Moray doesn't support Sky Sphere".

  Nor 'inverse'.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Ian Burgmyer
Subject: Re: Sky Sphere's
Date: 19 Aug 2001 02:44:01
Message: <3b7f6031$1@news.povray.org>
"John D. Gwinner" <jgw### [at] hotmailcom> wrote in message
news:3b7e7d71$1@news.povray.org...
> So that sounds like the answer is "Moray doesn't support Sky Sphere".

Well, not internally.  You can either tweak the existing scene, or, as Jamie
said, make a HUGE hollow sphere.  I'd also recommend giving the sky texture
an ambience of 1 and a diffuse of 0.

-Ian


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From: John D  Gwinner
Subject: Re: Sky Sphere's
Date: 19 Aug 2001 14:18:09
Message: <3b8002e1@news.povray.org>
Ok, I'll try that, thanks.

        == John ==

"Ian Burgmyer" <the### [at] hotmailcom> wrote in message
news:3b7f6031$1@news.povray.org...
> "John D. Gwinner" <jgw### [at] hotmailcom> wrote in message
> news:3b7e7d71$1@news.povray.org...
> > So that sounds like the answer is "Moray doesn't support Sky Sphere".
>
> Well, not internally.  You can either tweak the existing scene, or, as
Jamie
> said, make a HUGE hollow sphere.  I'd also recommend giving the sky
texture
> an ambience of 1 and a diffuse of 0.
>
> -Ian
>
>


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From: Tom A 
Subject: Re: Sky Sphere's
Date: 24 Aug 2001 12:48:52
Message: <3B868574.AD74BAEE@my-deja.com>
"John D. Gwinner" wrote:
> 
> Folks:
> 
>   I hope this isn't a stupid question, but I've checked the doc's and the
> word 'sky' isn't even in the search list.
> 
>   How do you do a 'Sky Sphere' in Moray?
> 
>   I can obviously export the whole scene and do it that way, but I'd like to
> keep it 'native' for other modeling if possible.
> 
>                  == John ==

Put the sky sphere in an include, and have moray include it when it
renders.  It doesn't show up in the scene, but I find the scene gets
pretty cluttered up anyway with all the objects i'm subtracting from
other objects (I love "difference")


-- 
Tom A.
See everything; over look a great deal; correct a little.  -Blessed Pope
John XXIII


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From: John D  Gwinner
Subject: Re: Sky Sphere's
Date: 27 Aug 2001 13:18:00
Message: <3b8a80c8@news.povray.org>
Ah, that's a much better way - thanks!

                  == John ==


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