 |
 |
|
 |
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi @ all,
i´m very new at rendering and all this, so please help me.
I use moray 3..3 to get some nice logos for my coverart.
i tried to use a special font (frozen dog treats) and moray
showed it as
exspected, but as i rendered the whole thing some of the
letters aren´t shown correctly.
they were replaced by other characters, that not present in
this special font.
what did i wrong ?
does this appear to someone else ?
is this a moray or povray problem ?
or even a windows problem ?
thanks
hkn
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
which version of povray are you using? IIRC, pov 3.1 doesn't handle
fonts as well as megapov does. i could be wrong though. you can render
to megapov by putting the megapov exe in the same place as the pov exe,
changing the name of the pov exe to something else, and the name of
megapov to pov's original name. that way all programs that call pov can
find it easily.
Hakan Kocaman wrote:
>
> Hi @ all,
> iīm very new at rendering and all this, so please help me.
> I use moray 3..3 to get some nice logos for my coverart.
> i tried to use a special font (frozen dog treats) and moray
> showed it as
> exspected, but as i rendered the whole thing some of the
> letters arenīt shown correctly.
> they were replaced by other characters, that not present in
> this special font.
> what did i wrong ?
> does this appear to someone else ?
> is this a moray or povray problem ?
> or even a windows problem ?
> thanks
>
> hkn
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Fri, 27 Apr 2001 11:36:24 -0700, Ryan Constantine wrote...
> which version of povray are you using? IIRC, pov 3.1 doesn't handle
> fonts as well as megapov does. i could be wrong though. you can render
> to megapov by putting the megapov exe in the same place as the pov exe,
> changing the name of the pov exe to something else, and the name of
> megapov to pov's original name. that way all programs that call pov can
> find it easily.
Or you can use MegaPOV far more easily by pressing alt-F9, and changing
the POV-ray executable to the megapov executabe of your choice without
having to go through all the hassle of copying and renaming files...
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jamie Davison" <jam### [at] ntlworld com> schrieb im
Newsbeitrag
news:MPG.1553d46c239c2d4e9898ee@news.povray.org...
> On Fri, 27 Apr 2001 11:36:24 -0700, Ryan Constantine
wrote...
> > which version of povray are you using? IIRC, pov 3.1
doesn't handle
> > fonts as well as megapov does. i could be wrong though.
you can render
> > to megapov by putting the megapov exe in the same place
as the pov exe,
> > changing the name of the pov exe to something else, and
the name of
> > megapov to pov's original name. that way all programs
that call pov can
> > find it easily.
>
> Or you can use MegaPOV far more easily by pressing alt-F9,
and changing
> the POV-ray executable to the megapov executabe of your
choice without
> having to go through all the hassle of copying and
renaming files...
>
> Bye for now,
> Jamie.
Thanks to you two.
I´m using povray 3.1g and moray 3.3.
I´ll try megapov, good mention thanks
bye
hkn
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi Hakan Kocaman, you recently wrote in moray.win:
> i tried to use a special font (frozen dog treats) and moray
> showed it as > exspected, but as i rendered the whole thing some of the
> letters arenīt shown correctly.
POV-Ray may have trouble with the font, especially if the characters
you are using are above 128 ASCII. If you like, you can send me the
font file and the MDL file and I can take a look.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
the reason i prefer renaming is because other programs that use pov
don't have the dialog like moray does. for example, texture view looks
only for pvengine.exe. so if you were to try to render a megapov
texture it wouldn't work. so to be safe, i do the renaming game. :)
Jamie Davison wrote:
>
> On Fri, 27 Apr 2001 11:36:24 -0700, Ryan Constantine wrote...
> > which version of povray are you using? IIRC, pov 3.1 doesn't handle
> > fonts as well as megapov does. i could be wrong though. you can render
> > to megapov by putting the megapov exe in the same place as the pov exe,
> > changing the name of the pov exe to something else, and the name of
> > megapov to pov's original name. that way all programs that call pov can
> > find it easily.
>
> Or you can use MegaPOV far more easily by pressing alt-F9, and changing
> the POV-ray executable to the megapov executabe of your choice without
> having to go through all the hassle of copying and renaming files...
>
> Bye for now,
> Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Sat, 28 Apr 2001 12:43:28 -0700, Ryan Constantine wrote...
> the reason i prefer renaming is because other programs that use pov
> don't have the dialog like moray does. for example, texture view looks
> only for pvengine.exe. so if you were to try to render a megapov
> texture it wouldn't work. so to be safe, i do the renaming game. :)
Whatever works for you, but the only real POV application I use is Moray,
so I find the alt-F9 trick works well for me.
(or, what I really think)
Masochist...
<grin>
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Jamie Davison" <jam### [at] ntlworld com> schrieb im
Newsbeitrag
news:MPG.155558dfe5cf4e079898f3@news.povray.org...
> On Sat, 28 Apr 2001 12:43:28 -0700, Ryan Constantine
wrote...
> > the reason i prefer renaming is because other programs
that use pov
> > don't have the dialog like moray does. for example,
texture view looks
> > only for pvengine.exe. so if you were to try to render
a megapov
> > texture it wouldn't work. so to be safe, i do the
renaming game. :)
>
> Whatever works for you, but the only real POV application
I use is Moray,
> so I find the alt-F9 trick works well for me.
>
> (or, what I really think)
Thanks for your help :)
I tried the "renaiming"-method and it worked fine,
is this also an easy way to upgrade to other enginges ? nice
:~)
Unfortunately it changed nothing, but maybe it´s a problem
by the font
are their maybe special 3d-fonts to use with moray, i
searched at povray, but found nothing.
maybe i try another way
by hkn
> Masochist...
>
> <grin>
>
> Bye for now,
> Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Lutz Kretzschmar" <lut### [at] stmuc com> schrieb im Newsbeitrag
news:vh5letspu0pjenfugrlkqbpaf0hfjtqdmh@4ax.com...
> Hi Hakan Kocaman, you recently wrote in moray.win:
>
> > i tried to use a special font (frozen dog treats) and
moray
> > showed it as > exspected, but as i rendered the whole
thing some of the
> > letters aren´t shown correctly.
> POV-Ray may have trouble with the font, especially if the
characters
> you are using are above 128 ASCII. If you like, you can
send me the
> font file and the MDL file and I can take a look.
Thanks,
sure i´ll do this, but i´m unsure wether this font is
window-integrated.
It´s named "Frozen Dog Treats" and it´s on it´s way to you
:~)
Maybe i just should use another font, it´s just for fun but
is art really fun :~)
bye
HKN
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> Thanks for your help :)
> I tried the "renaiming"-method and it worked fine,
> is this also an easy way to upgrade to other enginges ? nice
It's a way to use other, patched and third party compiled versions of
POV, but it wouldn't allow you to use another renderer which isn't 100%
POV code compliant.
> :~)
> Unfortunately it changed nothing, but maybe it´s a problem
> by the font
> are their maybe special 3d-fonts to use with moray, i
> searched at povray, but found nothing.
> maybe i try another way
> by hkn
If you want to post the .mdl files and the offending font fil in
moray.binaries, I'll have a look at it and see if I can spot anything
obviously wrong with it.
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
"Lutz Kretzschmar" <lut### [at] stmuc com> schrieb im Newsbeitrag
news:vh5letspu0pjenfugrlkqbpaf0hfjtqdmh@4ax.com...
> Hi Hakan Kocaman, you recently wrote in moray.win:
>
> > i tried to use a special font (frozen dog treats) and
moray
> > showed it as > exspected, but as i rendered the whole
thing some of the
> > letters aren´t shown correctly.
> POV-Ray may have trouble with the font, especially if the
characters
> you are using are above 128 ASCII. If you like, you can
send me the
> font file and the MDL file and I can take a look.
>
> - Lutz
> email : lut### [at] stmuc com
> Web : http://www.stmuc.com/moray
I tried to ad it to email, but this won´t work.
Do anyone know aprogram where i can export
fontfiles from windows 98 ?
i think i got to check my windows-knowlegde :~)
bye
hkn
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
> I tried to ad it to email, but this wonīt work.
> Do anyone know aprogram where i can export
> fontfiles from windows 98 ?
> i think i got to check my windows-knowlegde :~)
>
> bye
> hkn
You can't do it from the /windows/font folder. So you must copy it out
of there first. The only thing to do that seems to be via command-line
mode.
So you must open a ms-dos-window, locate the font (read: it's Dos-name)
in the fonts folder and copy it somewhere else, then you can add it to a
mail.
Hope this helps
Arne Kleinophorst
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
thanx , but i found it on the web and mailed this one to
Lutz
bye for now
hkn
"Arne Kleinophorst" <kle### [at] debitel net> schrieb im
Newsbeitrag news:3AED9A52.6D152988@debitel.net...
> > I tried to ad it to email, but this won´t work.
> > Do anyone know aprogram where i can export
> > fontfiles from windows 98 ?
> > i think i got to check my windows-knowlegde :~)
> >
> > bye
> > hkn
>
> You can't do it from the /windows/font folder. So you must
copy it out
> of there first. The only thing to do that seems to be via
command-line
> mode.
> So you must open a ms-dos-window, locate the font (read:
it's Dos-name)
> in the fonts folder and copy it somewhere else, then you
can add it to a
> mail.
>
> Hope this helps
>
> Arne Kleinophorst
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
I have the same problem with Greek characters. When I use a TT font
(unicode) and I use greek characters, although the text box in the side bar
shows the text in greek the text object shows other (non-greek) characters.
Since I want a text object with greek characters is there any solution?
"Hakan Kocaman" <Hak### [at] t-online de> wrote in message
news:3aedb786@news.povray.org...
> thanx , but i found it on the web and mailed this one to
> Lutz
> bye for now
> hkn
>
> "Arne Kleinophorst" <kle### [at] debitel net> schrieb im
> Newsbeitrag news:3AED9A52.6D152988@debitel.net...
> > > I tried to ad it to email, but this won´t work.
> > > Do anyone know aprogram where i can export
> > > fontfiles from windows 98 ?
> > > i think i got to check my windows-knowlegde :~)
> > >
> > > bye
> > > hkn
> >
> > You can't do it from the /windows/font folder. So you must
> copy it out
> > of there first. The only thing to do that seems to be via
> command-line
> > mode.
> > So you must open a ms-dos-window, locate the font (read:
> it's Dos-name)
> > in the fonts folder and copy it somewhere else, then you
> can add it to a
> > mail.
> >
> > Hope this helps
> >
> > Arne Kleinophorst
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
On Thu, 3 May 2001 13:39:28 +0300, SWIFT ETEBA wrote...
> I have the same problem with Greek characters. When I use a TT font
> (unicode) and I use greek characters, although the text box in the side bar
> shows the text in greek the text object shows other (non-greek) characters.
> Since I want a text object with greek characters is there any solution?
Basically, it's a problem with POV 3.1g. (at least as far as i
understand the matter)
Try using megapov as your renderer instead and it may fix things. If
not, then I don't really have any ideas, as I try to avoid using text
objects if at all possible due to their dog slow rendering speed.
I think the problem with fonts is due to be fixed in the upcoming POV
3.5, but until that is released, your best bet is probably to try using
MegaPOV. if you've not got a copy yet, it can be found at
http://nathan.kopp.com
Bye for now,
Jamie.
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Hi Jamie Davison, you recently wrote in moray.win:
> Basically, it's a problem with POV 3.1g. (at least as far as i
> understand the matter)
Yes, it is.
> Try using megapov as your renderer instead and it may fix things.
Yes, it does. MegaPOV has no problems with the font.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |