POV-Ray : Newsgroups : moray.win : AGH! Server Time
1 Jul 2024 04:32:57 EDT (-0400)
  AGH! (Message 1 to 9 of 9)  
From: Timothy R  Cook
Subject: AGH!
Date: 2 Jun 2002 09:24:03
Message: <3CFA1C6D.703@bellsouth.net>
Have a converted 3ds file.
Turned off the following two menu items in POV-Ray:

Editor|Auto-Load Error File
Editor|Auto-Show Parse Messages

Have the directory of the udo and inc files in the ini file.

Have script I/O set to no restrictions.

WHY THE EFF IS IT SAYING IT CAN'T LOAD THE DAMN THINGS?
-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Txemi Jendrix
Subject: RE: AGH!
Date: 2 Jun 2002 16:28:44
Message: <3cfa7ffc@news.povray.org>

3CF### [at] bellsouthnet...
> Have a converted 3ds file.
> Turned off the following two menu items in POV-Ray:
>
> Editor|Auto-Load Error File
> Editor|Auto-Show Parse Messages
>
> Have the directory of the udo and inc files in the ini file.
>

> Have script I/O set to no restrictions.
>
> WHY THE EFF IS IT SAYING IT CAN'T LOAD THE DAMN THINGS?

I have had similar problems. The way I solved them was putting the .inc
files in Moray's Povscn directory.

Hope this helps

Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Timothy R  Cook
Subject: Re: AGH!
Date: 2 Jun 2002 21:05:18
Message: <3CFAC0C4.4020501@bellsouth.net>
Txemi Jendrix wrote:

> I have had similar problems. The way I solved them was putting the .inc
> files in Moray's Povscn directory.
> 
> Hope this helps

Still doesn't work...ah, I see, the *_p.inc file is referencing a
*_o.inc file which DOESN'T EXIST.  Sloppy coding if ya ask me...if
I tell 3dwin not to export the materials, it should at least generate
a dummy *_o.inc file so pov doesn't 'shit a brick', as it were.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Timothy R  Cook
Subject: Re: AGH!
Date: 2 Jun 2002 21:07:42
Message: <3CFAC157.8050705@bellsouth.net>
Hmm, it did export the materials...so what the heck is the *_o.inc file
for, and why doesn't 3dwin generate it?

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Timothy R  Cook
Subject: Re: AGH!
Date: 2 Jun 2002 21:11:27
Message: <3CFAC235.7000605@bellsouth.net>
Hmm, after checking every option box in 3dwin, I finally get the *_o.inc
file which is a buttload of vertices...why didn't it generate it before?
All I wanted was the mesh and its textures, had those options checked,
as well as global settings, but it didn't make the *_o.inc file...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Timothy R  Cook
Subject: Re: AGH!
Date: 2 Jun 2002 21:12:35
Message: <3CFAC280.20509@bellsouth.net>
And now it works.  *scratches head*

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Rick [Kitty5]
Subject: Re: AGH!
Date: 3 Jun 2002 03:51:31
Message: <3cfb2003$1@news.povray.org>
Timothy R. Cook <z99### [at] bellsouthnet> wrote:
> Have a converted 3ds file.
> Turned off the following two menu items in POV-Ray:
>
> Editor|Auto-Load Error File
> Editor|Auto-Show Parse Messages
>
> Have the directory of the udo and inc files in the ini file.
>
> Have script I/O set to no restrictions.

in povray one of the menus allows you to disable IO restrictions.


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Warp
Subject: Re: AGH!
Date: 3 Jun 2002 05:25:03
Message: <3cfb35ee@news.povray.org>
Rick [Kitty5] <ric### [at] kitty5com> wrote:
>> Have script I/O set to no restrictions.

> in povray one of the menus allows you to disable IO restrictions.

  Didn't he just say that he has it set to no restrictions?

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Timothy R  Cook
Subject: Re: AGH!
Date: 3 Jun 2002 08:13:44
Message: <3CFB5D76.30400@bellsouth.net>
Warp wrote:

>   Didn't he just say that he has it set to no restrictions?

Indeedy I did.  BTW, something strange about PoseRay 2.something
...it creates a material called 'default' which wreaks havoc with
POV, since POV doesn't like "#define default=material..."
That and the (unrelated) fact that media's a pain in the hindquarters
to get to do what you want it to...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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