POV-Ray : Newsgroups : moray.win : Idea repeat Server Time
1 Jul 2024 03:10:31 EDT (-0400)
  Idea repeat (Message 1 to 4 of 4)  
From: Timothy R  Cook
Subject: Idea repeat
Date: 5 Mar 2002 09:18:10
Message: <3C84D3A1.965B30D7@scifi-fantasy.com>
I think I posted this before, but here it is again:

Is it possible for there to be an option to make the top/side/front
views display things like spheres as circles of the appropriate
radius, so as to clean up clutter and make things easier to see?

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Lutz Kretzschmar
Subject: Re: Idea repeat
Date: 5 Mar 2002 11:15:53
Message: <ulr98ug2ksr0kt80kfloop2o5mvtpa9ags@4ax.com>
Hi Timothy R. Cook, you recently wrote in moray.win:

> Is it possible for there to be an option to make the top/side/front
> views display things like spheres as circles of the appropriate
> radius, so as to clean up clutter and make things easier to see?
No, not really. It'd be fairly simple for axis aligned, non-scaled
objects, but once you start rotating stuff it becomes difficult. You
would have to calculate the silhouette of an object and that would the
end of the 'real' in 'Interactive real-time feedback' :-) And I won't
even mention CSG. (Oh, I just did... sorry). ;-)

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


Post a reply to this message

From: Timothy R  Cook
Subject: Re: Idea repeat
Date: 5 Mar 2002 11:22:04
Message: <3C84F0AB.8FAF9471@scifi-fantasy.com>
Lutz Kretzschmar wrote:
> No, not really. It'd be fairly simple for axis aligned, non-scaled
> objects, but once you start rotating stuff it becomes difficult. You
> would have to calculate the silhouette of an object and that would the
> end of the 'real' in 'Interactive real-time feedback' :-) And I won't
> even mention CSG. (Oh, I just did... sorry). ;-)

Hmm.  Oh well.  Though...for the straight-on views, even a scaled
sphere wouldn't be too hard; it's just an ellipse.  At some rotation.
You dond't even have to mess with perspective.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Lutz Kretzschmar
Subject: Re: Idea repeat
Date: 5 Mar 2002 18:29:16
Message: <e4la8u4l0f6jgbv1kiebpd6rjratau2b96@4ax.com>
Hi Timothy R. Cook, you recently wrote in moray.win:

> Hmm.  Oh well.  Though...for the straight-on views, even a scaled
> sphere wouldn't be too hard; it's just an ellipse.  
Even calculating the ellipse I wouldn't know how to do.... 
And a cube? Torus? CSG? And it really doesn't make sense to just do it
for one primitive.....

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.