POV-Ray : Newsgroups : moray.win : xwing v1.0 Server Time
28 Jul 2024 12:21:57 EDT (-0400)
  xwing v1.0 (Message 1 to 5 of 5)  
From: ryan constantine
Subject: xwing v1.0
Date: 9 Jul 2000 21:44:20
Message: <39692A12.2E0A22B9@yahoo.com>
i'm posting the mdl and support files in moray.binaries.  an animation
will be posted in povray.binaries.animation and a couple images from the
animation will be posted to images ng.  i've made a couple changes since
the anim.  first of all, you will notice that the torpedo tubes in the
anim are all messed up.  i'm not sure how that happened, but i fixed
it.  also, the front landing gear looked too light weight, so i beefed
it up a bit.  also on the front landing gear, the top supports can't be
seen and i fixed that too.  as for an r2d2 and a pilot, i believe there
are some high quality meshes out there somewhere.  scale of this model
is one unit equals one meter.

there is still a lot to do as noted in the readme file, but i'd like to
work on some other things for a while.  a plain vanilla megapov version
for non-moray users will follow in a few days.


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From: K  Lasse
Subject: Re: xwing v1.0
Date: 10 Jul 2000 15:01:26
Message: <396a1d86@news.povray.org>
ryan constantine <rco### [at] yahoocom> wrote in message
news:39692A12.2E0A22B9@yahoo.com...
> anim are all messed up.  i'm not sure how that happened, but i fixed
> it.

I seem to be getting the occasional "mess up" with my .mdl's as well
regarding the animation parameters. There seems to be a data integrity issue
somewhere - lines are getting crossed or something. I can't really pinpoint
an exact set of symptoms, but for example: I saved a file containing
animation keyframe information for the camera. I returned to the file at a
later date and low-n-behold the camera's last keyframed position was now the
first keyframe's position - the original position lost in the "aether".

I've taken to writing down coords on a scrap paper (or creating an ACAD .dwg
file of an object's path), just so I can know where & when everything's
supposed to be. Is this due the way keys are linked to the _names_ of
entities?

Is anyone else experiencing similar anomalies or should I be expecting men
in white coats to come knocking on my door soon?

Wondering,
-Kelly (kla### [at] usacom)


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From: ryan constantine
Subject: new models at moray website!!!!!!!
Date: 10 Jul 2000 18:56:03
Message: <396A5414.2C945D56@yahoo.com>
looks like the mdl is up at the moray site!  along with a host of other
new models!!!

ryan constantine wrote:
> 
> i'm posting the mdl and support files in moray.binaries.  an animation
> will be posted in povray.binaries.animation and a couple images from the
> animation will be posted to images ng.  i've made a couple changes since
> the anim.  first of all, you will notice that the torpedo tubes in the
> anim are all messed up.  i'm not sure how that happened, but i fixed
> it.  also, the front landing gear looked too light weight, so i beefed
> it up a bit.  also on the front landing gear, the top supports can't be
> seen and i fixed that too.  as for an r2d2 and a pilot, i believe there
> are some high quality meshes out there somewhere.  scale of this model
> is one unit equals one meter.
> 
> there is still a lot to do as noted in the readme file, but i'd like to
> work on some other things for a while.  a plain vanilla megapov version
> for non-moray users will follow in a few days.


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From: Alan Kong
Subject: Re: xwing v1.0
Date: 10 Jul 2000 21:09:15
Message: <kpskmsc93q5mq2cra4jvo5f8ut1qlf4a4i@4ax.com>
On Sun, 09 Jul 2000 18:42:42 -0700 ryan constantine
<rco### [at] yahoocom> wrote:

>i'm posting the mdl and support files in moray.binaries.

  Thanks, Ryan. Your examples posted in p.b.i. look very good.

-- 
Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Jakob Tendel
Subject: Re: xwing v1.0
Date: 25 Jul 2000 11:43:06
Message: <397DB6BE.BEFEABBA@snafu.de>
Hi Ryan, everybody,

    When I read you were doing an X-Wing, I thought of digging up my old
Tie-Fighter I uploaded a looong while back in the Moray library and turning
it into a Tie-Interceptor. I'm pretty happy with the result and if there is
any interest, I could upload it too. Maybe we could get a SW-category in the
ObjLib :-)
    Cya, Jake.


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