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Its possible in the form of a plugin. No idea who is trying, or if anyone is-
the list is totally silent(or I've been kicked off. Probably the latter).
Jon Brisbin wrote:
> > > question, like two metaballs (metaobjects ??)...
> >
> > The quick answer is: No.
> >
> > Not at the moment.
>
> Does that mean that Moray will have support for metaballs/objects in future
> versions ?? :-)
>
> jb
--
You Know You've Been Raytracing Too Long When:
You have ever said "I don't need no stinking modelers!!!"
Produced by Alex Magidow's Sig File Randomizer(YKYBRTTL jokes courtesy of
c.g.r.raytracing)
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> > > question, like two metaballs (metaobjects ??)...
> >
> > The quick answer is: No.
> >
> > Not at the moment.
>
>
> Does that mean that Moray will have support for metaballs/objects in future
> versions ?? :-)
Don't ask me, I only use the program :)
I seem to remember that somebody was working on a Blob plugin, but I've
not heard anything about that recently.
And it (sort of) has blob support ATM, but only through importing /blb
files, created in blob sculptor. And no, I don't have a URL for Blob
sculptor, sorry.
Bye for now,
Jamie.
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I appreciate you picking up the ball and running with it. I'm new to the
world of C++, but once I've got that down plugins will be my first attack.
I love Moray as a modeler, and I'm not ready to give it up, but I'd like to
see more, and if that means plugins, then so be it. and If I have to create
them then so be that as well.
Thanks again,
Dean
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