POV-Ray : Newsgroups : moray.win : i want .inc files, not .pov Server Time
28 Jul 2024 22:18:58 EDT (-0400)
  i want .inc files, not .pov (Message 11 to 11 of 11)  
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From: Fabian BRAU
Subject: Re: i want .inc files, not .pov
Date: 27 Mar 2000 10:20:02
Message: <38DF7C1C.A4E7CF57@umh.ac.be>
Yes and it work very very well!
you just need to play with density (the last parameter),
you begin with 10 and look the number of triangle obtained,
if this is not enough (2000-3000 triangles is good but it depends
of course of the object and the accuracy for the udo you want),
you increase the number etc...
Sometime if density is too small for this object, no triangle
are found! For some small (in pov unit) object you need a density
equal to 100 (but increase slowly because the number of trianlge grow
fast :))

Fabian.


> 
> Have you used the triscan macro yet?
> 
> Fabian BRAU wrote:
> 
> > This is excatly what I said :) And now with the triscan macro
> > we can do udo very easily and quite accurately :)
> >
> > Fabian.
> >

> > >
> > > Ryan,
> > >
> > > Why not change the pov files to inc files, then make a UDO file for each of
> > > your inc files.  The UDO file is very simple to create.  I have several inc
> > > files that I use in this manner.  I use them for parallel-ray spotlights and
> > > many architectual objects that I use often.
> > >
> > > ryan constantine wrote:
> > >
> > > > here's the situation, i'm creating a complex model (over 200 primitives
> > > > so far) and i would like to save the individual parts as .inc files
> > > > instead of .pov files.  of course, i have already been saving those
> > > > parts as objects instead of scenes within moray, but how can i get moray
> > > > to #include a previously saved object instead of adding it to the
> > > > scene?  does merge object automatically add it to the scene?  is there
> > > > another way to add an object to a scene?  if it's in the docs, point the
> > > > way.
> > > >
> > > > the main reason i want to have the .inc files is for distribution.  some
> > > > of the parts are so complex that nobody will want to mess with them
> > > > anyway and putting them in the main scene file gets really messy!  plus,
> > > > i only named major components so everything minor is cylinder136,
> > > > cube078 etc.
> > > >
> > > > also, is there a way to take advantage of povray's programming elements
> > > > within moray or will i have to do that by hand after model creation?
> > > > thanks,
> > > > ryan constantine


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