POV-Ray : Newsgroups : moray.win : Lights in Moray Server Time
29 Jul 2024 02:23:55 EDT (-0400)
  Lights in Moray (Message 1 to 6 of 6)  
From: Ian Burgmyer
Subject: Lights in Moray
Date: 24 Sep 1999 23:51:11
Message: <37ec46af@news.povray.org>
Is there any way in Moray to set the R, G, and B sliders up to the possible
10*<1,1,1> from POV?  If so, I really need to know quickly for a very big
project I'm working on which needs atomspheric media (and the tutorial I
read said that you have to have a pretty strong light source for it to work
right)

Thanks!
-Ian


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From: Alex Magidow
Subject: Re: Lights in Moray
Date: 25 Sep 1999 09:44:22
Message: <37ECD1D3.DA89418A@mninter.net>
From POV? I don't think you do anything to moray from povray. However, you can
have a lightsource that is 10x as powerful. Just use teh M slider under the
RGB. The M stands for magnitude.

Ian Burgmyer wrote:

> Is there any way in Moray to set the R, G, and B sliders up to the possible
> 10*<1,1,1> from POV?  If so, I really need to know quickly for a very big
> project I'm working on which needs atomspheric media (and the tutorial I
> read said that you have to have a pretty strong light source for it to work
> right)
>
> Thanks!
> -Ian



--
i have had my ups and downs/ but wotthehell wotthehell/
yesterday sceptres and crowns/ fried oysters and velvet gowns/
and today i herd with bums/ but wotthehell wotthehell/

-- Don Marquis


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From: Ian Burgmyer
Subject: Re: Lights in Moray
Date: 25 Sep 1999 16:16:54
Message: <37ed2db6@news.povray.org>
Alex Magidow <axi### [at] mninternet> wrote in message
news:37ECD1D3.DA89418A@mninter.net...
> From POV? I don't think you do anything to moray from povray. However, you
can
> have a lightsource that is 10x as powerful. Just use teh M slider under
the
> RGB. The M stands for magnitude.

Yes, I know.  I was talking about the registry.

The M slider doesn't seem to work like that, though.  Hmm. . .

--
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From: Ian Burgmyer
Subject: Re: Lights in Moray
Date: 25 Sep 1999 16:21:29
Message: <37ed2ec9@news.povray.org>
Nevermind.  I was thinking of something else.

--
This message brought to you by:
-=< Ian (the### [at] hotmailcom >=-

Please visit my site at spectere2000.cjb.net! :)

Ian Burgmyer <the### [at] hotmailcom> wrote in message
news:37ec46af@news.povray.org...
> Is there any way in Moray to set the R, G, and B sliders up to the
possible
> 10*<1,1,1> from POV?  If so, I really need to know quickly for a very big
> project I'm working on which needs atomspheric media (and the tutorial I
> read said that you have to have a pretty strong light source for it to
work
> right)
>
> Thanks!
> -Ian
>
>


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From: Alan Kong
Subject: Re: Lights in Moray
Date: 26 Sep 1999 23:21:56
Message: <XeLuN3hEaDnUc7k2VEThCwJu4jx1@4ax.com>
On Fri, 24 Sep 1999 23:52:48 -0400, "Ian Burgmyer"
<the### [at] hotmailcom> wrote:

>Is there any way in Moray to set the R, G, and B sliders up to the possible
>10*<1,1,1> from POV?  If so, I really need to know quickly for a very big
>project I'm working on which needs atomspheric media (and the tutorial I
>read said that you have to have a pretty strong light source for it to work
>right)

  Ian, you might take a look at "M Slider" thread posted by Tony Vigil on
14-Sep-1999 and the reply from Lutz. Maybe this is what you are looking for.

-- 
Alan
http://www.povray.org - Home of the Persistence of Vision Ray Tracer


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From: Nieminen Juha
Subject: Re: Lights in Moray
Date: 27 Sep 1999 05:36:01
Message: <37ef3a81@news.povray.org>
Ian Burgmyer <the### [at] hotmailcom> wrote:
: atomspheric media (and the tutorial I
: read said that you have to have a pretty strong light source for it to work
: right)

  This is a quite poor "hack", and I don't recommend it. If you set your
light sources 10 times brighter, the contrast in your objects will be
unacceptably excessive.
  The right solution is using regular light sources, increase the density
of the media and lowering the extinction value.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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