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How could I make mesh in moray? i want to make a mountain type thing with
Mesh... if you think it is stupid ideal, the just tell me how to do mesh...
i'm messed with highthfield but no cookie
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Exploit <opi### [at] flashnet> wrote:
: How could I make mesh in moray? i want to make a mountain type thing with
: Mesh... if you think it is stupid ideal, the just tell me how to do mesh...
: i'm messed with highthfield but no cookie
You can try using a bicubic patch instead.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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I do'nt have "Bicubic patch"
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Exploit wrote:
>
> I do'nt have "Bicubic patch"
I think he meant bezier patch. They are basicaly the same thing and
very versatile.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Howzabout downloading Leveller heightfield editor? It'll be a LOT better than a
mesh would, and a lot smaller.
www.daylongraphics.com
Exploit wrote:
> How could I make mesh in moray? i want to make a mountain type thing with
> Mesh... if you think it is stupid ideal, the just tell me how to do mesh...
> i'm messed with highthfield but no cookie
--
You Know You've Been Raytracing Too Long When:
You look at waterfalls, dust, rain, snow, etc, and think: "If only I had a
fractalized,
vector based particle-system modeler with collision detection..."
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could i use it WITH povray?
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I meant Moray...not povray
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Either...leveller will export a .tga file, which works for moray(and
incidentally, POV-Ray too!).
Exploit wrote:
> I meant Moray...not povray
--
You Know You've Been Raytracing Too Long When:
You look at waterfalls, dust, rain, snow, etc, and think: "If only I
had a fractalized,
vector based particle-system modeler with collision detection..."
Post a reply to this message
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