POV-Ray : Newsgroups : moray.win : Ann: More PlugIns for Moray (Galaxy and City PlugIns) Server Time
29 Jul 2024 06:21:53 EDT (-0400)
  Ann: More PlugIns for Moray (Galaxy and City PlugIns) (Message 11 to 11 of 11)  
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From: Keith Hull
Subject: Re: Ann: More PlugIns for Moray (Galaxy and City PlugIns)
Date: 25 Jul 1999 12:35:57
Message: <379b3ced@news.povray.org>
Hi Alex,
The Columns PlugIn is still Primitives - however I have added another
definition of the Ionic Column which uses Nathans method. I'm still working
on changing the whole thing, but in slow time!

I'm trying to create an Explode PlugIn but I'm currently having problems
finding out how to cause the Object to explode not to be output by Moray as
well as by the PlugIn.

The Compressed Mesh/Hair macros may be a bit too hard for me........ but
I'll have a look :-( but don't hold your breath.....

Regards,

Keith

Alex Magidow <axi### [at] mninternet> wrote in message
news:37968ECE.682E232B@mninter.net...
> Thats really great keith. Is you columns plugin still just primitives,
> or did you change it to Nathan O's?
> Also, I'll be forever grateful if you make a moray plugin for the
> compressed mesh/hair plugin!
>
> Keith Hull wrote:
>
> > Hi All,
> >
> > A couple of new PlugIns for Moray at @ my Web Site......
> >
> > http://users.zetnet.co.uk/keithh
> >
> > Best Regards,
> >
> > Keith
>
>
>
> --
> You Know You've Been Raytracing Too Long When:
>   You look at waterfalls, dust, rain, snow, etc, and think: "If only I
> had a fractalized,
> vector based particle-system modeler with collision detection..."
>
>


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