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....choose to use transforms for placing cylinders and cones?
I'm attempting to create a plugin - and I'm finding it incredibly hard to
place cones where I need them, because I'm working in coordinates as opposed
to transforms.... and there seems to be no method internally of defining a
cone as "point1,radius1,point2,radius2".
<sigh>
The format in this instance is the CTD format. it's VERY simple..
X Y Z Radius
X Y Z Radius
X Y Z Radius
;comment
X Y Z Radius
X Y Z Radius
If there's a blank line(or 2, etc.) it starts a new CSG/group/whatever.
very simple. Not used very much, tho. I use it to define 3-dimensional
splines, and smoothing with spheres and cones. (alternatively, it can be
used with the SuperPatch, and SphereSweeps)
It doesn't require a generated mesh, as it uses primitives.
Can you help?
Twyst
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