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Just in case some of you don't read c.g.r.r, try the subdivision modeler
Geometique:
http://www.geometique.com
Its free(for now), and in alpha(infinite use/time), so get it before its
hot! Its pretty. And thank Atomic Skull for pointing this one out.
--
Given a lever long enough, one can move the world with little force
MJ Engh
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Hi,
I looked up geometique, downloaded it and set it up, but I had
problems. None of the commands worked, and when I tried opening a new
document, it said "can't open empty document" or something like that. Is it
supposed to work in Win95?
Thanks,
Joe
Alex Magidow wrote:
> Just in case some of you don't read c.g.r.r, try the subdivision modeler
> Geometique:
> http://www.geometique.com
> Its free(for now), and in alpha(infinite use/time), so get it before its
> hot! Its pretty. And thank Atomic Skull for pointing this one out.
>
> --
> Given a lever long enough, one can move the world with little force
> MJ Engh
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The Prevers wrote:
>
> Hi,
> I looked up geometique, downloaded it and set it up, but I had
> problems. None of the commands worked, and when I tried opening a new
> document, it said "can't open empty document" or something like that. Is it
> supposed to work in Win95?
>
> Thanks,
> Joe
>
> Alex Magidow wrote:
>
> > Just in case some of you don't read c.g.r.r, try the subdivision modeler
> > Geometique:
> > http://www.geometique.com
> > Its free(for now), and in alpha(infinite use/time), so get it before its
> > hot! Its pretty. And thank Atomic Skull for pointing this one out.
> >
> > --
> > Given a lever long enough, one can move the world with little force
> > MJ Engh
On the "About Geometique" page, is says the it is written for Windows NT
with 64 megs and OpenGL.
--
-------------------------------------------------------------------------
Brian Mason
bri### [at] gvnnet
http://www.gvn.net/~brian448/
-------------------------------------------------------------------------
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Brian Mason wrote:
>
>
> On the "About Geometique" page, is says the it is written for Windows NT
> with 64 megs and OpenGL.
Well, it works quite well on my Win95 machine with 96 RAM(I think the RAM are just
a suggested amount. 64 is because it takes a lot of computing power to do very
complex objects.)
>
>
> --
> -------------------------------------------------------------------------
>
> Brian Mason
> bri### [at] gvnnet
> http://www.gvn.net/~brian448/
>
> -------------------------------------------------------------------------
--
You Know You've Been Raytracing Too Long When:
You know exactly what a scene look likes after reading only its POV script.
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