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Now this is a huge guess, but maybe the file didn't export properly. If you
would, send me the POV file (it's in "Program Files\Moray for
Windows\PovScn\") and I may be able to see the problem.
-Ian
>
> Ian,
>
> I went and double checked the texture and object names to be sure...
that's
> not the problem.
>
> Any other guesses?
>
> Thanks
>
> J R
>
>
> Ian Burgmyer wrote:
>
> > If you have spaces in your texture or object names, take them out and
make
> > it all one word. I've had this problem before.
> >
> > -Ian
> >
>
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Ian,
consider it mailed.
Thanks,
J R
Ian Burgmyer wrote:
> Now this is a huge guess, but maybe the file didn't export properly. If you
> would, send me the POV file (it's in "Program Files\Moray for
> Windows\PovScn\") and I may be able to see the problem.
>
> -Ian
>
> >
> > Ian,
> >
> > I went and double checked the texture and object names to be sure...
> that's
> > not the problem.
> >
> > Any other guesses?
> >
> > Thanks
> >
> > J R
> >
> >
> > Ian Burgmyer wrote:
> >
> > > If you have spaces in your texture or object names, take them out and
> make
> > > it all one word. I've had this problem before.
> > >
> > > -Ian
> > >
> >
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Johannes Riechart wrote:
>
> // $MRY$: 'floor'
>
> #declare floor <----ERROR
>
> destroy.inc:238: error: undeclared identifier expected but float
> function 'floor' found instead
>
"floor" is a reserved word in POV-Ray. Change the name to something else
and you won't see this error anymore.
-Nathan
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Nathan,
Thanks a bunch for the tip-- I renamed the material and it worked perfectly.
Any other reserved words I should watch out for? Or maybe read the
documentation a little more thoroughly :-( !!
Thanks again,
J R
Nathan Kopp wrote:
>
>
> "floor" is a reserved word in POV-Ray. Change the name to something else
> and you won't see this error anymore.
>
> -Nathan
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Johannes Riechart wrote:
>
> Nathan,
>
> Thanks a bunch for the tip-- I renamed the material and it worked perfectly.
> Any other reserved words I should watch out for? Or maybe read the
> documentation a little more thoroughly :-( !!
>
> Thanks again,
>
> J R
The povray docs have an entire section devoted to detailing the
reserved keywords that is uses as instructions. It should not be
too difficult to locate but it certainly takes quite a while to
remember them all (or the majority of them). I thought I had heard
them all but the "floor" keyword floored me when I read Nathans
reply to you. What the word floor has to with math operators is
anyones guess but it is in the list. I guess it's time "I" RTFM !
You can easily avoid any chance of having this happen again if you
always make sure your #declare identifiers are capitolized in the
first letter. You could have #declare Floor and be all right and I
often see #declare Sphere which is also exceptable because of the
capitolization of the first letter.
--
Ken Tyler
mailto://tylereng@pacbell.net
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On Sun, 16 May 1999 20:13:21 -0700, Johannes Riechart
<ant### [at] pcsrock com> wrote:
>Any other reserved words I should watch out for? Or maybe read the
>documentation a little more thoroughly :-( !!
Section 4.1.1 of the POV-Ray docs has a list of the reserved
keywords...
Good catch, Nathan!
--
Alan
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news.povray.org - where POV-Ray enthusiasts from around the world
- get together to exchange ideas and experiences
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'ceil' also exists, goes with 'floor' somehow I guess. What I didn't find
anything on is 'track'.
Ken wrote:
>
> Johannes Riechart wrote:
> >
> > Nathan,
> >
> > Thanks a bunch for the tip-- I renamed the material and it worked perfectly.
> > Any other reserved words I should watch out for? Or maybe read the
> > documentation a little more thoroughly :-( !!
> >
> > Thanks again,
> >
> > J R
>
> The povray docs have an entire section devoted to detailing the
> reserved keywords that is uses as instructions. It should not be
> too difficult to locate but it certainly takes quite a while to
> remember them all (or the majority of them). I thought I had heard
> them all but the "floor" keyword floored me when I read Nathans
> reply to you. What the word floor has to with math operators is
> anyones guess but it is in the list. I guess it's time "I" RTFM !
> You can easily avoid any chance of having this happen again if you
> always make sure your #declare identifiers are capitolized in the
> first letter. You could have #declare Floor and be all right and I
> often see #declare Sphere which is also exceptable because of the
> capitolization of the first letter.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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Alan Kong wrote:
> Good catch, Nathan!
> --
> Alan
Nathan is proabably one of the very few odd balls out there that
actually uses the function. I am willing to bet, as one who knows
nothing about using the "floor" conditional operator, that I am in
the same league as 98.19% of the rest of the Pov users out there.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Hi, you cannot have a texture called spomething that POVray uses, eg sphere.
This simple tips works all the time, for a texture called sphere, rename it
to
"sphere-TEX"
works every time :)
Rick
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You're right. I have used it. :-) It rounds a decimal number down to
an integer. ceil (for ceiling) rounds it up.
-Nathan
Ken wrote:
>
> Nathan is proabably one of the very few odd balls out there that
> actually uses the function. I am willing to bet, as one who knows
> nothing about using the "floor" conditional operator, that I am in
> the same league as 98.19% of the rest of the Pov users out there.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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