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I've just released beta 7 of the Polyray renderer plugin. In addition
to making a few bug fixes, I've added a simple keyframe animation
capability (output direct to AVI). Currently only object transforms can
be keyframed - adding more will take a while.
The documentation has been updated a little bit and reformatted as RTF
(use Wordpad or Word to read).
The mesh importer has been pulled out and is separately available.
URL is: http://pages.hotbot.com/arts/are/index.html
Xander
P.S. Since upgrading to the VC6 compiler, there are some pretty serious
compatibility problems with the MFC42 runtime library distributed with
Moray. You will almost certainly need to either remove it (you probably
have a newer one in your \windows\system directory) or download the
updated one from either MS or my site.
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ANIMATION ABILITY IN MORAY!!!......someone catch me, I think I'm going
to faint.....
Kyle
Alexander Enzmann wrote:
>
> I've just released beta 7 of the Polyray renderer plugin. In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI). Currently only object transforms can
> be keyframed - adding more will take a while.
>
> The documentation has been updated a little bit and reformatted as RTF
> (use Wordpad or Word to read).
>
> The mesh importer has been pulled out and is separately available.
>
> URL is: http://pages.hotbot.com/arts/are/index.html
>
> Xander
>
> P.S. Since upgrading to the VC6 compiler, there are some pretty serious
> compatibility problems with the MFC42 runtime library distributed with
> Moray. You will almost certainly need to either remove it (you probably
> have a newer one in your \windows\system directory) or download the
> updated one from either MS or my site.
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Alexander Enzmann wrote:
> I've just released beta 7 of the Polyray renderer plugin. In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI). Currently only object transforms can
> be keyframed - adding more will take a while.
I installed it, and put the Polyray dll into the moray directory, and into
the other suggested directories, but it still doesn't work. Shame....
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Did you get the MFC update? That fixed it for me.
Kyle
Simon de Vet wrote:
>
> Alexander Enzmann wrote:
>
> > I've just released beta 7 of the Polyray renderer plugin. In addition
> > to making a few bug fixes, I've added a simple keyframe animation
> > capability (output direct to AVI). Currently only object transforms can
> > be keyframed - adding more will take a while.
>
> I installed it, and put the Polyray dll into the moray directory, and into
> the other suggested directories, but it still doesn't work. Shame....
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Is this a joke??????
BucKy
Kyle wrote in message <3703CA74.1C5DCC01@geocities.com>...
>ANIMATION ABILITY IN MORAY!!!......someone catch me, I think I'm going
>to faint.....
>
> Kyle
>
>
>Alexander Enzmann wrote:
>>
>> I've just released beta 7 of the Polyray renderer plugin. In addition
>> to making a few bug fixes, I've added a simple keyframe animation
>> capability (output direct to AVI). Currently only object transforms can
>> be keyframed - adding more will take a while.
>>
>> The documentation has been updated a little bit and reformatted as RTF
>> (use Wordpad or Word to read).
>>
>> The mesh importer has been pulled out and is separately available.
>>
>> URL is: http://pages.hotbot.com/arts/are/index.html
>>
>> Xander
>>
>> P.S. Since upgrading to the VC6 compiler, there are some pretty serious
>> compatibility problems with the MFC42 runtime library distributed with
>> Moray. You will almost certainly need to either remove it (you probably
>> have a newer one in your \windows\system directory) or download the
>> updated one from either MS or my site.
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Just out of curiosity,, has anyone taken up the challenge of making a
animation plugin? If it's a big job I'd be glad to help ;)
Buc### [at] aol com
-BucKy
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Kyle wrote:
> Did you get the MFC update? That fixed it for me.
MFC?
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Alexander Enzmann wrote:
> I've just released beta 7 of the Polyray renderer plugin. In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI). Currently only object transforms can
> be keyframed - adding more will take a while.
>
> The documentation has been updated a little bit and reformatted as RTF
> (use Wordpad or Word to read).
>
> The mesh importer has been pulled out and is separately available.
>
Hi Alexander!
As you are THE Alexander that wrote the whole famous long existing
polyray, I might as well ask you here and right here: Wasn't there a feature
with polyray to output .raw? Or did I get this wrong? It is, because I
and probably many other Moray users have, in my case a bezierpatch
'within' moray-pov I don't know for the heck how to export to other progs.
I once tried to dig down into the belly of polyray's dirs to make it happen,
but couldn't find confirmation with the help, that polyray could actually
write out triangles to a file.
Now, if this ever was so, wouldn't that be a great opportunity to be able
to have stuff created within moray as material, ok, low level,
but material 'in the wide world' to use further?
steff
>
> URL is: http://pages.hotbot.com/arts/are/index.html
>
> Xander
>
> P.S. Since upgrading to the VC6 compiler, there are some pretty serious
> compatibility problems with the MFC42 runtime library distributed with
> Moray. You will almost certainly need to either remove it (you probably
> have a newer one in your \windows\system directory) or download the
> updated one from either MS or my site.
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bucky wrote:
> Just out of curiosity,, has anyone taken up the challenge of making a
> animation plugin? If it's a big job I'd be glad to help ;)
> Buc### [at] aol com
> -BucKy
Hm. Have you red the whole thread?
Alexander Enzmann just said he did so succeed the challenge in uploading
the animation plug-in. Or was this the joke, you thought it was.
(Oh, what a sentence)
steff
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Simon de Vet wrote in message <37043173.7A65CEF5@istar.ca>...
>
>
>Kyle wrote:
>
>> Did you get the MFC update? That fixed it for me.
>
>MFC?
Read Alexander's first post again:
He explained that his new DLL uses the MFC42.DLL from VC++ 6.0 while Moray
still uses the older one from VC++ 5.0
Since the MFC42.DLL is backwards compatible, Moray can work with the new
one, but Alex' DLL can not work with the old MFC42.DLL.
He suggests that you either delete the MFC42.DLL from Moray's folder, in the
hope that you already have the newer MFC42.DLL in your Windows folder
(installed by some other application) where both Moray and Alex' plugin will
find it without problems, or that you get the new MFC42.DLL from MS or his
site.
Johannes.
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Then, is it possible to export the animation to a .pov file?
-BuCky
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Alexander Enzmann wrote:
> I've just released beta 7 of the Polyray renderer plugin. In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI). Currently only object transforms can
> be keyframed - adding more will take a while.
>
> The mesh importer has been pulled out and is separately available.
--
Has anyone had any problems getting the mesh importer plug-in to load? When
I fire up Moray, I get the error message:
"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs the
plugin requires are present. Contact the author of the plugin if you're not
sure what the problem could be."
As a result, the mesh option does not show up under the Import menu. Moray
works okay otherwise, but when I exit the program on my machine with Norton
Utilities, it complains that Moray has performed an "Access Violation."
This happens on two different machines. MeshObj.dll was placed in the plugin
directory. Is there another program/dll that I'm missing? I had no trouble
running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
-----------------------------------------
| Tim Riley |
| Institute for Telecommunication Science |
| National Telecommunications and |
| Information Administration |
| US Dept. of Commerce |
| Boulder, Colorado |
| E-mail:tri### [at] its bldrdoc gov |
| Per favore spenga le Sue scarpe |
| davanti abbandonare il nave spaziale. |
-----------------------------------------
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YAHOOOOOOOOOO!!!!!!!!!!! THANKS A LOT, ALEXANDER!!!!!!
(but I have the same question about exporting to .pov)
bucky wrote:
> Then, is it possible to export the animation to a .pov file?
> -BuCky
--
+--------------------------------+
| Cristian Ramirez |
| mailto:ram### [at] entelchile net |
| |
| Traslavina 352 Dept. 205 |
| Vina del Mar |
| CHILE |
+--------------------------------+
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Same problem here.. not on one, not two, but 5 different machines..
Tim Riley wrote in message <370504BE.34765AC0@its.bldrdoc.gov>...
>Alexander Enzmann wrote:
>> I've just released beta 7 of the Polyray renderer plugin. In addition
>> to making a few bug fixes, I've added a simple keyframe animation
>> capability (output direct to AVI). Currently only object transforms can
>> be keyframed - adding more will take a while.
>>
>> The mesh importer has been pulled out and is separately available.
>--
>
>Has anyone had any problems getting the mesh importer plug-in to load? When
>I fire up Moray, I get the error message:
>
>"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs the
>plugin requires are present. Contact the author of the plugin if you're not
>sure what the problem could be."
>
>As a result, the mesh option does not show up under the Import menu. Moray
>works okay otherwise, but when I exit the program on my machine with Norton
>Utilities, it complains that Moray has performed an "Access Violation."
>
>This happens on two different machines. MeshObj.dll was placed in the
plugin
>directory. Is there another program/dll that I'm missing? I had no trouble
>running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
>
> -----------------------------------------
>| Tim Riley |
>| Institute for Telecommunication Science |
>| National Telecommunications and |
>| Information Administration |
>| US Dept. of Commerce |
>| Boulder, Colorado |
>| E-mail:tri### [at] its bldrdoc gov |
>| Per favore spenga le Sue scarpe |
>| davanti abbandonare il nave spaziale. |
> -----------------------------------------
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Tim, Lue,
As far as MeshObj.DLL goes. It turns out that I removed the dependency
on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
it for MeshObj. I've uploaded a newer version that uses the SGI
Standard Template Library, removing the dependency on MSVCP60. It is
also available from http://pages.hotbot.com/arts/are/index.html
Obviously I'd like to figure out just how to get the load problems
resolved. I managed to get rid of the dependency on MSVCP50.DLL that
the earlier plugin required (use SGI's STL rather than MS's). But now
that I've jumped a version of MS' C++ compiler over Lutz, there seem to
be new problems.
In a separate message, Tim said he had gone to pretty extensive lengths
to update MFC42.DLL. At this point I'll make a guess that there are
other compatability problems, but would request your indulgence in
checking some dates/version numbers.
In my main Moray directory, I have the following DLL's:
Name Date Version
MFC42.DLL 9/26/98 6.00.8267.0
MorayCtrl.DLL 12/22/98 1.30
MSVCRT.DLL 1/22/97 5.00.7022
MSVCRT20.DLL 7/11/95 2.11.000
Polyray2.DLL 4/ 2/99 N/A
[Version numbers can be found by looking at properties from windows
explorer.]
In \Windows\System, I have a newer version of the C runtime dll:
MSVCRT.DLL 1/ 5/99 6.00.8337.0
I've made the runtime library available at
http://pages.hotbot.com/arts/are/index.html - give it a try...
Xander
Lue Ebra wrote:
>
> Same problem here.. not on one, not two, but 5 different machines..
>
> Tim Riley wrote in message <370504BE.34765AC0@its.bldrdoc.gov>...
> >Alexander Enzmann wrote:
> >> I've just released beta 7 of the Polyray renderer plugin. In addition
> >> to making a few bug fixes, I've added a simple keyframe animation
> >> capability (output direct to AVI). Currently only object transforms can
> >> be keyframed - adding more will take a while.
> >>
> >> The mesh importer has been pulled out and is separately available.
> >--
> >
> >Has anyone had any problems getting the mesh importer plug-in to load? When
> >I fire up Moray, I get the error message:
> >
> >"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs the
> >plugin requires are present. Contact the author of the plugin if you're not
> >sure what the problem could be."
> >
> >As a result, the mesh option does not show up under the Import menu. Moray
> >works okay otherwise, but when I exit the program on my machine with Norton
> >Utilities, it complains that Moray has performed an "Access Violation."
> >
> >This happens on two different machines. MeshObj.dll was placed in the
> plugin
> >directory. Is there another program/dll that I'm missing? I had no trouble
> >running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
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I just checked all of my DLL's, and after updating msvcrt.dll, I still get
this error:
The Plugin "MeshObj.dll" could not be loaded. Make sure any other DLL's the
plugin requires are present. Contact the author of the plugin if you are not
sure what the problem could be.
Any ideas?
Lue Ebra
Alexander Enzmann wrote in message <3708A916.A91C3C15@mitre.org>...
>Tim, Lue,
>
>
>As far as MeshObj.DLL goes. It turns out that I removed the dependency
>on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
>it for MeshObj. I've uploaded a newer version that uses the SGI
>Standard Template Library, removing the dependency on MSVCP60. It is
>also available from http://pages.hotbot.com/arts/are/index.html
>
>Obviously I'd like to figure out just how to get the load problems
>resolved. I managed to get rid of the dependency on MSVCP50.DLL that
>the earlier plugin required (use SGI's STL rather than MS's). But now
>that I've jumped a version of MS' C++ compiler over Lutz, there seem to
>be new problems.
>
>In a separate message, Tim said he had gone to pretty extensive lengths
>to update MFC42.DLL. At this point I'll make a guess that there are
>other compatability problems, but would request your indulgence in
>checking some dates/version numbers.
>
>In my main Moray directory, I have the following DLL's:
>
>Name Date Version
>MFC42.DLL 9/26/98 6.00.8267.0
>MorayCtrl.DLL 12/22/98 1.30
>MSVCRT.DLL 1/22/97 5.00.7022
>MSVCRT20.DLL 7/11/95 2.11.000
>Polyray2.DLL 4/ 2/99 N/A
>
>[Version numbers can be found by looking at properties from windows
>explorer.]
>
>In \Windows\System, I have a newer version of the C runtime dll:
>
>MSVCRT.DLL 1/ 5/99 6.00.8337.0
>
>I've made the runtime library available at
>http://pages.hotbot.com/arts/are/index.html - give it a try...
>
>Xander
>
>Lue Ebra wrote:
>>
>> Same problem here.. not on one, not two, but 5 different machines..
>>
>> Tim Riley wrote in message <370504BE.34765AC0@its.bldrdoc.gov>...
>> >Alexander Enzmann wrote:
>> >> I've just released beta 7 of the Polyray renderer plugin. In addition
>> >> to making a few bug fixes, I've added a simple keyframe animation
>> >> capability (output direct to AVI). Currently only object transforms
can
>> >> be keyframed - adding more will take a while.
>> >>
>> >> The mesh importer has been pulled out and is separately available.
>> >--
>> >
>> >Has anyone had any problems getting the mesh importer plug-in to load?
When
>> >I fire up Moray, I get the error message:
>> >
>> >"The Plugin 'MeshObj.dll' could not be loaded. Make sure any other DLLs
the
>> >plugin requires are present. Contact the author of the plugin if you're
not
>> >sure what the problem could be."
>> >
>> >As a result, the mesh option does not show up under the Import menu.
Moray
>> >works okay otherwise, but when I exit the program on my machine with
Norton
>> >Utilities, it complains that Moray has performed an "Access Violation."
>> >
>> >This happens on two different machines. MeshObj.dll was placed in the
>> plugin
>> >directory. Is there another program/dll that I'm missing? I had no
trouble
>> >running RenderMoray.dll (or was it MorayRender.dll?). Suggestions?
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Hmmm, the message you are getting is from Moray and implies that Lutz's
call to LoadLibrary() failed. So somewhere along the line, MeshObj.DLL
is trying to get access to a function that for some reason isn't
available.
I'm assuming you downloaded the most recent version of MeshObj from the
web site.
Perhaps you could post a directory listing of all the dll's that are in
both the main moray directory, as well as in the plugins directory.
Also, just what OS and revision are you running?
Xander
Lue Ebra wrote:
>
> I just checked all of my DLL's, and after updating msvcrt.dll, I still get
> this error:
> The Plugin "MeshObj.dll" could not be loaded. Make sure any other DLL's the
> plugin requires are present. Contact the author of the plugin if you are not
> sure what the problem could be.
>
> Any ideas?
> Lue Ebra
>
> Alexander Enzmann wrote in message <3708A916.A91C3C15@mitre.org>...
> >Tim, Lue,
> >
> >
> >As far as MeshObj.DLL goes. It turns out that I removed the dependency
> >on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
> >it for MeshObj. I've uploaded a newer version that uses the SGI
> >Standard Template Library, removing the dependency on MSVCP60. It is
> >also available from http://pages.hotbot.com/arts/are/index.html
> >
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Thanks for the animation-support!
But for now, I don't get it to work on my NT-Machine:
I get that silly "AnimPlugin couldn't be loaded, make sure any (blabla)" -
message.
I've tried the cleanest solution - to put both the MFC42.dll and the
MSVCRT.dll in Windows/System32 (where the former versions of these DLLs
reside on my machine), but NT refuses to overwrite them : "these dlls are in
use by windows" or similar.
then I've added both the MFC42.dll and the MSVCRT.dll in the MORAY and in
the plugins dir, but it doesnt help.
probably Windows always trys to use the already loaded versions of the dlls
in memory. I can't come around this. Is there anywhere an installer for
these .dlls?
In NT, I can't go to the dos prompt before loading windows, and copy the
files there. I've restarted windows, holding [shift] to bypass all the
autorun-entrys, but it didn't help: my MSVC-dlls are always in use.
any sugestions?
Mathias
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Mathias Bachmann wrote in message <370b1cbc.0@news.povray.org>...
>Thanks for the animation-support!
>But for now, I don't get it to work on my NT-Machine:
>I get that silly "AnimPlugin couldn't be loaded, make sure any (blabla)" -
>message.
>
>I've tried the cleanest solution - to put both the MFC42.dll and the
>MSVCRT.dll in Windows/System32 (where the former versions of these DLLs
>reside on my machine), but NT refuses to overwrite them : "these dlls are
in
>use by windows" or similar.
>
>then I've added both the MFC42.dll and the MSVCRT.dll in the MORAY and in
>the plugins dir, but it doesnt help.
>
>probably Windows always trys to use the already loaded versions of the dlls
>in memory. I can't come around this. Is there anywhere an installer for
>these .dlls?
>In NT, I can't go to the dos prompt before loading windows, and copy the
>files there. I've restarted windows, holding [shift] to bypass all the
>autorun-entrys, but it didn't help: my MSVC-dlls are always in use.
>
>any sugestions?
You should be able to replace the MFC42.DLLs if you shut down all programs
that use it. This may include the Windows Explorer. Try this:
- Open a command-box
- close all applications, event those in the system tray (if you have any)
- open the TaskManager and go to its second page. Search for the
explorer.exe, select it and kill it.
- See if you can see any other programs in the process list that you might
need to kill.
- close the TaskManager
- Use the command-box to replace the DLLs
- Start the explorer again by typing "explorer<ENTER>" in the command-box
Hope it helps,
Johannes.
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Mathias Bachmann wrote:
>
> Thanks for the animation-support!
> But for now, I don't get it to work on my NT-Machine:
> I get that silly "AnimPlugin couldn't be loaded, make sure any (blabla)" -
> message.
>
> I've tried the cleanest solution - to put both the MFC42.dll and the
> MSVCRT.dll in Windows/System32 (where the former versions of these DLLs
> reside on my machine), but NT refuses to overwrite them : "these dlls are in
> use by windows" or similar.
>
Seems strange that both MSVCRT.DLL and MFC42.DLL are in use even right
after you boot. I'm sure there is a way to get around it with a proper
sort of install program, but I don't know how to write one.
However, the rules for windows say that the locations searched for a DLL
are:
- The directory where the executable module for the current process
is located.
- The current directory.
- The Windows system directory
- The Windows directory
- The directories listed in the PATH environment variable.
(This is from MSDN, so it is probably right.)
Which means that putting them into the Moray main directory ought to
work...
> then I've added both the MFC42.dll and the MSVCRT.dll in the MORAY and in
> the plugins dir, but it doesnt help.
Could you list exactly what dll's are in your main Moray directory?
>
> probably Windows always trys to use the already loaded versions of the dlls
> in memory. I can't come around this. Is there anywhere an installer for
> these .dlls?
Nope, Windows will happily load several different versions of a DLL,
based on just how you ask for it.
>...
> any sugestions?
I'd like to figure out just why you can't get them to run.
As an initial step, would you be willing to try a version of the plugins
that doesn't use MFC42.DLL or MSVCRT.DLL? They are a bit larger, but
without the dependencies, they may work properly with Moray on your
system.
Xander
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Alexander Enzmann wrote:
>
<SNIP>
>
> Seems strange that both MSVCRT.DLL and MFC42.DLL are in use even right
> after you boot. I'm sure there is a way to get around it with a proper
> sort of install program, but I don't know how to write one.
>
Why would this be strange? <grin> If I remember correctly, MSVCRT is
associated with the video output and MFC42 is the Microsoft Foundation
Classes (right?). These both seem REAL important to basic system
function. Of course, I could be totally off base here.
Tim Glover
tgl### [at] nettally com
<SNIP AGAIN>
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Got it working :)
Don't ask me how.. it just started working
Alexander Enzmann wrote in message <370A4350.CB559B53@mitre.org>...
>Hmmm, the message you are getting is from Moray and implies that Lutz's
>call to LoadLibrary() failed. So somewhere along the line, MeshObj.DLL
>is trying to get access to a function that for some reason isn't
>available.
>
>I'm assuming you downloaded the most recent version of MeshObj from the
>web site.
>
>Perhaps you could post a directory listing of all the dll's that are in
>both the main moray directory, as well as in the plugins directory.
>Also, just what OS and revision are you running?
>
>Xander
>
>Lue Ebra wrote:
>>
>> I just checked all of my DLL's, and after updating msvcrt.dll, I still
get
>> this error:
>> The Plugin "MeshObj.dll" could not be loaded. Make sure any other DLL's
the
>> plugin requires are present. Contact the author of the plugin if you are
not
>> sure what the problem could be.
>>
>> Any ideas?
>> Lue Ebra
>>
>> Alexander Enzmann wrote in message <3708A916.A91C3C15@mitre.org>...
>> >Tim, Lue,
>> >
>> >
>> >As far as MeshObj.DLL goes. It turns out that I removed the dependency
>> >on MSVCP60.DLL from the animation plugin (and polyray2), but didn't do
>> >it for MeshObj. I've uploaded a newer version that uses the SGI
>> >Standard Template Library, removing the dependency on MSVCP60. It is
>> >also available from http://pages.hotbot.com/arts/are/index.html
>> >
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Alexander
Would it be possible to give the user the choice between outputting into AVI
or a numbered sequence of DIB or TGA files? Individual files numbered in a
sequence give many users better control over editing the files in a digital
editor like Photoshop, Painter, or Picture Publisher before opening the
sequence in a simple Video editor like the free Microsoft VidEdit which
allows the user to choose his/her favourite Codec. I for one always start
with individual files then compress using the Bravado Codec which allows
playing the AVI file through Media Player which sends the AVI into a TV
monitor or Video VHS recorder through the Truevision Bravado 2000. With
Prosumer quality systems such as mine (not expensive but acceptable) it is
always better to start with a numbered series of files. I am sure the same
applies to many users. The choice between outputting into AVI or a sequence
of numbered DIB or Targa TGA files should be left to the user because in my
opinion the results of an animation through using individual files before
going to AVI can be quite excellent specially on non-braodcast systems.
Thanks,
Maan (a registered Polyray and Moray user)
Alexander Enzmann wrote in message <3703A30C.E5706977@mitre.org>...
>I've just released beta 7 of the Polyray renderer plugin. In addition
>to making a few bug fixes, I've added a simple keyframe animation
>capability (output direct to AVI). Currently only object transforms can
>be keyframed - adding more will take a while.
>
>The documentation has been updated a little bit and reformatted as RTF
>(use Wordpad or Word to read).
>
>The mesh importer has been pulled out and is separately available.
>
>URL is: http://pages.hotbot.com/arts/are/index.html
>
>Xander
>
>P.S. Since upgrading to the VC6 compiler, there are some pretty serious
>compatibility problems with the MFC42 runtime library distributed with
>Moray. You will almost certainly need to either remove it (you probably
>have a newer one in your \windows\system directory) or download the
>updated one from either MS or my site.
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Maan M. Hamze wrote:
>
> Alexander
> Would it be possible to give the user the choice between outputting into AVI
> or a numbered sequence of DIB or TGA files?
> ... (Many other good points about why numbered image files are good) ...
It's a feature I just hadn't gotten to yet. Another thing it's good for
is when you want to rerender just a subset of the frames in an
animation. With an AVI it is just about impossible to change things in
the middle of the stream.
I will probably support TGA, PNG, and TIF output - these are both
lossless and well supported formats (plus I already have code to do IO
on them).
Would it be better to have the output file type (e.g., TGA versus PNG)
as part of the animation options, or should I just use what was set in
the Moray options? Clearly the choice of AVI versus individual files
has to be an animation option (until Moray has a little more native
support for animation).
Xander
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Alexander Enzmann wrote:
>
> Maan M. Hamze wrote:
> >
> > Alexander
> > Would it be possible to give the user the choice between outputting into AVI
> > or a numbered sequence of DIB or TGA files?
> > ... (Many other good points about why numbered image files are good) ...
>
> It's a feature I just hadn't gotten to yet. Another thing it's good for
> is when you want to rerender just a subset of the frames in an
> animation. With an AVI it is just about impossible to change things in
> the middle of the stream.
>
> I will probably support TGA, PNG, and TIF output - these are both
> lossless and well supported formats (plus I already have code to do IO
> on them).
>
> Would it be better to have the output file type (e.g., TGA versus PNG)
> as part of the animation options, or should I just use what was set in
Animation options please... when working on a large project, I use still
output often in different formats than I need my animation-stills output
to be for various other tests.
> the Moray options? Clearly the choice of AVI versus individual files
> has to be an animation option (until Moray has a little more native
> support for animation).
>
> Xander
Oh man, between BINK and this I'm about ready to hop off my damned
seat!!! Need to finish my current (anim-hobby) project so I can start
seriously putting these two awesome tools through some stress tests!!!
Anyway, thank you so much for this effort, 'Xander, you're truly one of
the Arch-Magi!!
--
Stuff for POLYRAY, raytraced images,
and DTA can be found at:
http://www.sapere.com/dearmad
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Alexander Enzmann wrote in message <371C60B6.F1055978@mitre.org>...
>Maan M. Hamze wrote:
>>
>> Alexander
>> Would it be possible to give the user the choice between outputting into
AVI
>> or a numbered sequence of DIB or TGA files?
>> ... (Many other good points about why numbered image files are good) ...
>
>I will probably support TGA, PNG, and TIF output - these are both
>lossless and well supported formats (plus I already have code to do IO
>on them).
>
>Would it be better to have the output file type (e.g., TGA versus PNG)
>as part of the animation options, or should I just use what was set in
>the Moray options?
If it is not too much work and would not cause problems, then probably it is
better to have it as an animation option between TGA, PNG, TIF and maybe
DIB. DIB's are quite supported in many many programs that accept sequential
files as a way of building an AVI file (or MPG or MOV). That is why I
mentioned the DIB format in my original post. In all cases the user chooses
the base name and the program produces the sequence of numbered base name.
Thanks,
Maan
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Alexander Enzmann wrote in message <371C60B6.F1055978@mitre.org>...
>Maan M. Hamze wrote:
>>
>> Alexander
>> Would it be possible to give the user the choice between outputting into
AVI
>> or a numbered sequence of DIB or TGA files?
>> ... (Many other good points about why numbered image files are good) ...
>
>I will probably support TGA, PNG, and TIF output - these are both
>lossless and well supported formats (plus I already have code to do IO
>on them).
>
>Would it be better to have the output file type (e.g., TGA versus PNG)
>as part of the animation options, or should I just use what was set in
>the Moray options?
I believe it is always good to have it as a separate animation option. The
user enters a base name for the files and the total number of frames for a
defined unit of time (frames and time are the subject of an other thread I
believe), and the extension. Hope you'll consider DIB format in addition to
TGA and PNG. DIB is supported in many Video editing applications where one
can load a sequential series of DIB files.
Thanks,
Maan
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Dearmad wrote:
>
>
> Anyway, thank you so much for this effort, 'Xander, you're truly one of
> the Arch-Magi!!
>
Did you write that post? I don't think it ever was posted here...post it again, if
you've saved it.
> --
> Stuff for POLYRAY, raytraced images,
> and DTA can be found at:
> http://www.sapere.com/dearmad
--
Given a lever long enough, one can move the world with little force
MJ Engh
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