POV-Ray : Newsgroups : moray.win : POV to POB with Moray 3.1 Server Time
29 Jul 2024 10:27:14 EDT (-0400)
  POV to POB with Moray 3.1 (Message 1 to 2 of 2)  
From: Cristian Ramirez
Subject: POV to POB with Moray 3.1
Date: 18 Mar 1999 23:17:35
Message: <36F1E16F.CE0E5575@entelchile.net>
What changes should I do in a Moray 3.1 POV script in order to use the
modified (POB) ray tracer? (For example, it doesn't recognize the
"material" keyword)

Thanks in advance

--
+--------------------------------+
|        Cristian Ramirez        |
| mailto:ram### [at] entelchilenet |
|                                |
|      Gregorio Maranon 1380     |
|          Vina del Mar          |
|             CHILE              |
+--------------------------------+


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From: Johannes Hubert
Subject: Re: POV to POB with Moray 3.1
Date: 19 Mar 1999 02:11:48
Message: <36f1f8b3.0@news.povray.org>
For Thomas' POB version you need to comply to 3.0 syntax. Don't use anything
from POV 3.1.
Material was introduced in 3.1, before it was Texture.
I would say that that would be easiest if you use Moray 3.0 instead of 3.1,
if you can get it somewhere...

Johannes.

Cristian Ramirez wrote in message <36F1E16F.CE0E5575@entelchile.net>...
>What changes should I do in a Moray 3.1 POV script in order to use the
>modified (POB) ray tracer? (For example, it doesn't recognize the
>"material" keyword)
>
>Thanks in advance
>
>--
>+--------------------------------+
>|        Cristian Ramirez        |
>| mailto:ram### [at] entelchilenet |
>|                                |
>|      Gregorio Maranon 1380     |
>|          Vina del Mar          |
>|             CHILE              |
>+--------------------------------+
>
>


Post a reply to this message

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