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29 Jul 2024 08:12:44 EDT (-0400)
  heightfiels and curved surface (Message 1 to 2 of 2)  
From: Lue Ebra
Subject: heightfiels and curved surface
Date: 30 Jan 1999 01:03:06
Message: <36b2a09a.0@news.povray.org>
Is it possible to apply a heightfield to a curved surface for texture
purposes, i.e. a sphere or a bezier patch?

--
Lue Ebra
lue### [at] dalnetsuxmuh-nutzorg
www.electro-net.com/~lueebra
"The two most common elements in the universe are hydrogen and stupidity"


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From: Ken
Subject: Re: heightfiels and curved surface
Date: 30 Jan 1999 06:52:12
Message: <36B2F24F.7E133DF2@pacbell.net>
Lue Ebra wrote:
> 
> Is it possible to apply a heightfield to a curved surface for texture
> purposes, i.e. a sphere or a bezier patch?
> 
> --
> Lue Ebra
> lue### [at] dalnetsuxmuh-nutzorg
> www.electro-net.com/~lueebra
> "The two most common elements in the universe are hydrogen and stupidity"

The closest thing you can come to proceeduraly, with Pov only,
would be by using a normal with a bump_map. The program Leveller
has a mesh output function that will wrap a height field around
a cylinder but it's limited to that shape only. There is another
older program called OrbCyl (dos) that will wrap a height field
around a sphere or a cylinder but again you are limited to the
specific surface shapes the program supports.

Leveller at:
http://www.daylongraphics.com/

OrbCyl at:
http://shell3.ba.best.com/~beale/gforge/

If you are really good at math you might try M3D. It will
allow you to create your own surface architecture with
out having to map it to an existing object.

M3D at:
http://mcn.simplenet.com/graphics/3d/m3d/default.htm

Other than those I listed I think a bump map is abuot the easiest
approach but even that has it's limitations.

-- 
Ken Tyler

tyl### [at] pacbellnet


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