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OK. Here is the only other way to make fire look good, without touching the
container object:
Make teh media with a density colormap pattern in the shape of the object
you will be using(If using a cylinder, choose cylindrical mapping). Make the
two extremes of teh color equal to black. Make the inner areas equal to
whatever colors you want. Add noise modifiers to the media. There, you
should have some gassy looking fires.
Crazyfish wrote:
> I want to make fire. I allready used a cone, and the texture of Fire,
> but I've never seen fire look like that. I want it where it looks kinda
> gassy. Is that possible?
--
Only I can prevent narcissism!
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Oh, and remember, this is the COLOR IT EMITS, when using an emitting media-
thus, black is the equvalent of transparent(crappy system, but its media,
which is, overall, crappier than halos), and white is just that- white.
Crazyfish wrote:
> I want to make fire. I allready used a cone, and the texture of Fire,
> but I've never seen fire look like that. I want it where it looks kinda
> gassy. Is that possible?
--
Only I can prevent narcissism!
Post a reply to this message
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