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29 Jul 2024 12:30:09 EDT (-0400)
  Media in Moray (Message 11 to 15 of 15)  
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From: Alex Magidow
Subject: Re: Media in Moray
Date: 26 Mar 1999 17:06:57
Message: <36FC04DA.DCD7EA18@mninter.net>
Does this mean, in theory, that we could just use the same images we use for a
heigtfield, and get a similar effect?

Twyst wrote:

> Think about it this way:
>
> Greyscale Bitmap: 256x256 256 shades of grey
>
> the bitmap X and Y are the DF3's X and Y.
>
> The color value (0,0,0 to 255,255,255) of the pixel at any given point is
> the Z value for that point.
>
> Nathan Zwalsh <nrz### [at] fatnetnet> wrote in message
> news:36FADC13.537AA5F8@fatnet.net...
> > I thought that  the *.df3 files were some sort of 3 Dimensional file?,
> > are you saying that a density is
> > a 2-d Bit map? Please Post the File.
> >
> > Thank you for your help
> >
> > Nathan Zwalsh
> >
> > The Saga
> >
> Continues...................................................................
> ............................................
> >



--
Only I can prevent narcissism!


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From: Nathan Zwalsh
Subject: Re: Media in Moray
Date: 27 Mar 1999 03:32:39
Message: <36FC979C.77893811@fatnet.net>
Does anyone have a Sample DF3 & source TGA's so that i can better
understand the concept and what the TGA's Should look
like to produce certain results? Thank you everyone for trying to answer
my question Especially Twyst.

once Again, Thanx
Nathan Zwalsh
nrz### [at] fatnetnet


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From: Gordon
Subject: Re: Media in Moray
Date: 29 Mar 1999 06:42:40
Message: <36ff6730.0@news.povray.org>
Twyst wrote in message <36fbff90.0@news.povray.org>...
>Think about it this way:
>
>Greyscale Bitmap: 256x256 256 shades of grey
>
>the bitmap X and Y are the DF3's X and Y.
>
>The color value (0,0,0 to 255,255,255) of the pixel at any given point is
>the Z value for that point.

That does not compute. A DF3 is 3 dimensional file, that is a value for each
<X,Y,Z>, not each <X,Y>. You would need the same number af TGAs as you have
Z layers in your file.

Gordon
<gbe### [at] birdcameroncomau>

>
>Nathan Zwalsh <nrz### [at] fatnetnet> wrote in message
>news:36FADC13.537AA5F8@fatnet.net...
>> I thought that  the *.df3 files were some sort of 3 Dimensional file?,
>> are you saying that a density is
>> a 2-d Bit map? Please Post the File.
>>
>> Thank you for your help
>>
>> Nathan Zwalsh
>>
>> The Saga
>>
>Continues..................................................................
.
>............................................
>>
>
>


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From: Twyst
Subject: Re: Media in Moray
Date: 7 Apr 1999 15:50:51
Message: <370ba90b.0@news.povray.org>
<shrug> that's how I understood it -- I could be wrong - I've never used a
DF3 file. (but there are people who have... )



Twyst

Gordon <gbe### [at] birdcameroncomau> wrote in message
news:36ff6730.0@news.povray.org...
>
> Twyst wrote in message <36fbff90.0@news.povray.org>...
> >Think about it this way:
> >
> >Greyscale Bitmap: 256x256 256 shades of grey
> >
> >the bitmap X and Y are the DF3's X and Y.
> >
> >The color value (0,0,0 to 255,255,255) of the pixel at any given point is
> >the Z value for that point.
>
> That does not compute. A DF3 is 3 dimensional file, that is a value for
each
> <X,Y,Z>, not each <X,Y>. You would need the same number af TGAs as you
have
> Z layers in your file.
>
> Gordon
> <gbe### [at] birdcameroncomau>
>
> >
> >Nathan Zwalsh <nrz### [at] fatnetnet> wrote in message
> >news:36FADC13.537AA5F8@fatnet.net...
> >> I thought that  the *.df3 files were some sort of 3 Dimensional file?,
> >> are you saying that a density is
> >> a 2-d Bit map? Please Post the File.
> >>
> >> Thank you for your help
> >>
> >> Nathan Zwalsh
> >>
> >> The Saga
> >>
>
>Continues..................................................................
> .
> >............................................
> >>
> >
> >
>
>


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From: Nathan Zwalsh
Subject: Re: Media in Moray
Date: 7 Apr 1999 20:47:54
Message: <370BEE87.F92B3AD1@fatnet.net>
i want to make a Nuclear Explosion using DF3 i think that it might make
a very good Mushroom cloud.
I've tried to use real pics of the bomb test and  a 4 frame animation
but i'm getting odd results, the density ends up looking
nothing like the pics that i used . any suggestions???


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