POV-Ray : Newsgroups : moray.win : KNOWN BUGS: Moray V3.0 For Windows (Build 2409) Server Time
29 Jul 2024 18:22:52 EDT (-0400)
  KNOWN BUGS: Moray V3.0 For Windows (Build 2409) (Message 1 to 1 of 1)  
From: Lutz Kretzschmar
Subject: KNOWN BUGS: Moray V3.0 For Windows (Build 2409)
Date: 9 Apr 1998 13:19:54
Message: <352d031f.12396885@news.stmuc.com>
Known bugs in Moray V3.0 For Windows (Build 2409)

These bugs will be fixed in a maintenance release that should be
available Real Soon Now. 

- The buttons in the Texture Editor overlap if you're using Large
  Fonts. 

- Merging a Scene or Object while the Bezier Editor is open causes
  an non-ignorable error. 

- Filter and Transmit settings of imagemape when All is selected are
  ignored and always exported as 0.0. 

- Saving a Reference Object to an Object MDL does not work since only
  the reference object is saved and not the real object. It is
  therefore pretty useless and can only be used in the same scene. 

- The Texture Library contents are spuriously not correctly refreshed.


- The Bounding box of bevelled translational sweeps are calculated
  incorrectly (they do not take the bevel into account). You need to
  manually increase the scaling. 

- The Previews in the main 3D window are incorrect when the render
  region is changed while a render is running. The same applies to
  selecting a different camera while a render is running. 

- Changing the view type from a 3D camera to a 2D view sometimes
  causes a crash. The Radiosity settings in the Scene Settings 
  dialog cannot be edited, they revert to their original values
  when you close the dialog. 

- Pan and Zoom of a 3D view does not flag the scene as having been
  modified. 

- An Assert in DlgTextureEditor.cpp, line 2244 or 2234 gets 
  triggered when POV-Ray is manually started and will cause a crash
  if ignored. 

- When you are using adaptive antialiasing, there is no preview in
  the 3D Window. This is a POV-Ray bug. 

- A Redraw is missing when you toggle the Mesh or Control Mesh 
  buttons in the Bezier Editor with the keyboard instead of the mouse.


- The Halo default parameters are incorrect. This causes some things
  to not be exported, such as 'constant', for example. You cannot use
  constant in this release. 
 
- A Snap value greater than 1.0 in the Translate fields causes the
  object to move in all axis, not just the one in the 2D view you
  used. 

- The Texture Space of an object is not copied when it is duplicated. 


- Lutz
  email : lut### [at] stmuccom
  CIS   : 100023,2006
  Web   : http://www.stmuc.com/moray


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