Tim Cook <z99### [at] gmailcom> wrote:
> On 2017-12-17 11:46, Tim Cook wrote:
> > - Flaky UV-mapped texture display. Sometimes it works in regular camera
> > view, but not having anything to work with but guesses in the UV editor
> > pane in mesh editor mode is...frustrating, to say the least.
> > Recommendations?
> Figured out part of the problem...in OpenGL settings, scene lighting has
> to be checked, and alpha blending has to be 1.0.
> ...for some reason the UV map keeps setting itself to 0.5 alpha blending
> for me.
This seems weird, I don't think this is by design :-)
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