Stephen <mcavoys_at@aoldotcom> wrote:
> On 21/02/2011 1:22 AM, alanr wrote:
> > Is setting the scene ambient to 1 the only way to get the sphere to "glow" or
> > have I missed something?
> What I think you are looking for is projected_through to allow light
> through an object without the object casting a shadow. Or looks_like to
> make a light source have the appearance of an object. Neither of which
> seem to be available in Moray. I stopped using Moray a few years ago and
> now use Bishop3D as is still being developed and works with PovRay 3.7.
> Firstly create a material called Material1 with direct code texture.
> Then create a union of a sphere and point light. Assign Material1 to the
> sphere. You can change how translucent the sphere is by changing the
> diffuse value of interior_texture and change the ambient in the
> the code.
> Code below (watch out for line breaks):
> code removed to save space>
Thanks for your speedy reply Stephen - but I followed your guidance to the
letter and got a reasonable result, especially when I cranked up the ambient to
1,1,1 and diffuse to 1. Not sure I fully understand the detail of the code but
thats why I use Moray.
But your solution works which is what matters, and for that I'm grateful.
Now going to post another very fundamental question on reflection.
Post a reply to this message