POV-Ray : Newsgroups : moray.win : Mesh coordinates and animation : Re: Mesh coordinates and animation Server Time
14 Apr 2024 23:18:33 EDT (-0400)
  Re: Mesh coordinates and animation  
From: Reactor
Date: 7 May 2009 19:35:00
Message: <web.4a036f5dc4c8e8b88ffa93e60@news.povray.org>
"clipka" <nomail@nomail> wrote:

> Yes, that's of course possible.
> I'd consider this "auto-generating", which I'd define as "computing the actual
> mesh vertices at script parse time [or earlier]".
> Or, rather, even "meta-auto-generating", as you'd be auto-generating the code to
> auto-generate the mesh vertices ;)

Yep, that's how it'll work... eventually. <sigh>  The math part should be easy
to bake, but I've very little experience at writing robust parsing code, so
it'll be a learning experience.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.