POV-Ray : Newsgroups : moray.win : Mesh coordinates and animation : Re: Mesh coordinates and animation Server Time
21 Apr 2024 07:01:22 EDT (-0400)
  Re: Mesh coordinates and animation  
From: clipka
Date: 6 May 2009 06:40:01
Message: <web.4a0168bcc4c8e8b853a485b50@news.povray.org>
"Reactor" <rea### [at] hotmailcom> wrote:
> "clipka" <nomail@nomail> wrote:
> > So a more practical reply to your question is "No, that's not possible - unless
> > you're auto-generating the mesh using SDL".
> The mesh needn't be auto-generated, I've been tinkering with a script that would
> permit the use of control points that would allow an existing mesh to undergo
> various transformations.  The idea was to allow the user to specify a control
> point or groups of points, specify their effect radius, and specify a
> transformation for each.  The points within the radius would be transformed,
> taking into account the effect of distance from that control point and other
> control points.

Um... if I understand you correctly, you're then still auto-generating the mesh,
even though you wouldn't be using SDL but an external tool.

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