On 2017-12-17 11:46, Tim Cook wrote:
> - Flaky UV-mapped texture display. Sometimes it works in regular camera
> view, but not having anything to work with but guesses in the UV editor
> pane in mesh editor mode is...frustrating, to say the least.
Figured out part of the problem...in OpenGL settings, scene lighting has
to be checked, and alpha blending has to be 1.0.
...for some reason the UV map keeps setting itself to 0.5 alpha blending
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