I've done the latter a lot - there's a couple of plugins that let you export
blocks of script, and I put most of the clock logic in there. This allows
me to edit the scene visually for the most part, and then export the
Of course, scrubbing doesn't work with this method :(
== John ==
"Arne Kleinophorst" <kle### [at] spamdebitelnet> wrote in message
> No, you can't export the animation.
> The Plugin handles the animation, and changes the value so it's on
> moray-side and not on povray-side. It's not done the povray-way with the
> clock-variable but the values are changed directly.
> Sorry, for the answer but thats the way it is. You could, if you are
> willing to spend the time, rewrite the animation in the exported pov-file.
> This could be useful if you have a large scene with limited animated
> objects. But i see no way to export the animation.
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