POV-Ray : Newsgroups : moray.win : YAFR : Re: YAFR Server Time
19 Jun 2024 19:15:31 EDT (-0400)
  Re: YAFR  
From: Tim Cook
Date: 8 Dec 2005 04:10:46
Message: <4397f896$1@news.povray.org>
Lutz Kretzschmar wrote:
> So you're saying that actually changing the "Group001" name to "House"
> is not a good thing? You'd rather add a seperate comment to "Group001"
> saying it is "House"? Why? I don't get that....
> Am I missing something?

Yes.  The reason being that to keep track of what things belong where, I 
use a recursive naming scheme as mentioned...which tends to become 
rather unwieldly, and runs into the length limit quickly enough unless 
you use an obscure numbering system.  I want to be able to have a scene 
hierarchy like, say...

Group01            - House #01
   Group02          - House #01 walls that are on the X axis
     Cube01         - House #01 X wall #01
     Cube02         - House #01 X wall #02
   Group03          - House #01 walls that are on the Y axis
     Cube03         - House #01 Y wall #01
     Cube04         - House #01 Y wall #02
   Group04          - House #01 wall plates
     CSG01          - House #01 wall plate #01
       Cube05       - House #01 wall plate #01 base
       CSG02        - House #01 wall plate #01 rounded edge (top)
         Cube06     - House #01 wall plate #01 rounded edge (top) base
         Cylinder01 - House #01 wall plate #01 rounded edge (top) curve
       CSG03        - House #01 wall plate #02 rounded edge (right)
         Cube07     - House #01 wall plate #02 rounded edge (right) base
         Cylinder02 - House #01 wall plate #02 rounded edge (right) curve
       CSG04        - House #01 wall plate #03 rounded edge (bottom)
         Cube08     - House #01 wall plate #03 rounded edge (bottom) base
         Cylinder03 - House #01 wall plate #03 rounded edge (bottom) curve
       CSG05        - House #01 wall plate #04 rounded edge (left)
         Cube09     - House #01 wall plate #04 rounded edge (left) base
         Cylinder04 - House #01 wall plate #04 rounded edge (left) curve

et cetera, if you can see what I'm doing, as opposed to what I'd do 
currently, namely

House
   House.GroupWallX
     House.GroupWallX.Wall01
     House.GroupWallX.Wall02
   House.GroupWallY
     House.GroupWallY.Wall01
     House.GroupWallY.Wall02
   House.GroupWallPlates
     House.GroupWallPlates.Plate01
       House.GroupWallPlates.Plate01.Base
       House.GroupWallPlates.Plate01.EdgeCSG01
         House.GroupWallPlates.Plate01.EdgeCSG01.Base
         House.GroupWallplates.Plate01.EdgeCSG01.Curve
       House.GroupWallPlates.Plate02.EdgeCSG01
         House.GroupWallPlates.Plate02.EdgeCSG01.Base
         House.GroupWallplates.Plate02.EdgeCSG01.Curve
       House.GroupWallPlates.Plate03.EdgeCSG01
         House.GroupWallPlates.Plate03.EdgeCSG01.Base
         House.GroupWallplates.Plate03.EdgeCSG01.Curve
       House.GroupWallPlates.Plate04.EdgeCSG01
         House.GroupWallPlates.Plate04.EdgeCSG01.Base
         House.GroupWallplates.Plate04.EdgeCSG01.Curve

...the fundamental problem is not being able to reuse object names for 
simple parts of complex things which you want to be able to group 
together so as to not end up with a meaningless 'screw941' object, 
which, even though is the same as the other 940 screws, 'belongs' to a 
certain object, and needs to be named in such a way that that is easy to 
see...

...probably not the best explanation of what I'm trying to get at. 
sorry.  ^^;

I think basically what I'm wanting is a better way of identifying parts 
of complex CSGs.  hehe

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

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