POV-Ray : Newsgroups : moray.binaries : TMI plugin Server Time
20 Jul 2024 06:25:15 EDT (-0400)
  TMI plugin (Message 1 to 2 of 2)  
From: Remy Closset
Subject: TMI plugin
Date: 5 Jul 2005 11:17:19
Message: <42caa47f$1@news.povray.org>
Hi Henry

I dowloaded the TMI Plugin and installad it into the Moray plugin directory. 
I see it in th elist of plugins, view/loaded plugins. But I don't see any 
button to launch the tool! Can you help me?


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From: Henry
Subject: Re: TMI plugin
Date: 5 Jul 2005 16:46:23
Message: <42caf19f$1@news.povray.org>
It adds the imports/exports to the file menu.  I used the PDB import as a 

A new version of the TMI (Triangle Mesh Import/Export) will be out in a day 
or so.  The one I am working on now automatically compensates for the 
difference in coordinate sysems between VRML 2.0 and Moray, so the scenes 
load up facing the right way.  Also, I will be putting in VRML 1.0 support 
and scenes containing several objects will be put into a group so they can 
be transformed all at once.  Oh, and a crude scaling effect, so imports 
won't be too small or too large to see.  .DXF will be getting an overhaul 
also.  I'm fixing an endless loop condition when new triangles can't find a 
place in the existing mesh to connect to.


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