POV-Ray : Newsgroups : moray.binaries : POV specific Blender workspace : Re: POV specific Blender workspace Server Time
26 Jul 2024 19:36:13 EDT (-0400)
  Re: POV specific Blender workspace  
From: Mr
Date: 6 Jan 2017 10:10:00
Message: <web.586fb3057e4bbbf116086ed00@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

> I will be stealing code from all over. ;-)

You can start here:
https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Render/POV-Ray/Sample_Materials

> Q. Would writing something like #include
> "C:\Users\Stephen\Documents\POV-Ray\v3.7\include\colors.inc". Allow me
> to use the entries in that file?

Indeed it should

> Are there any plans to incorporate the game engine or Bullet Physics
> into the PovRay exporter?

Bullet is already in Blender available to the whole animation system, not only
game engine, since Aligorith's summer of code a few years ago ! So Anything you
do with it there will be rendered along normally, or should be All blender
features like fluids, smoke, etc. should render normally by now, unless it's
broken and no one reported it...



The workspace has been added to Wiki under "POV-Ray centric default workspace"
title, thanks for the suggestion :

https://wiki.blender.org/uploads/9/91/POV_WORKSPACE_1.blend


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.