POV-Ray : Newsgroups : moray.binaries : Help please : Re: Help please Server Time
3 Dec 2021 03:03:51 EST (-0500)
  Re: Help please  
From: Remy Closset
Date: 22 Sep 2005 06:02:26
Message: <43328132$1@news.povray.org>
Thomas

Thank you very much for your answer. In fact, I use the 3dwin plugin to 
import in moray. It seems to be the problem. Only one thing I do not 
understand: if I clear all the materials attached to the meshes and reassign 
with new materials the render does not work. Have you an answer?

Friendly




news: 5hj4j1pogsa3sshta6osnudh4m3f85e0m2@4ax.com...
> On Sun, 18 Sep 2005 10:54:54 +0200, "Remy Closset"
> <rem### [at] tiscalifr> wrote:
>
> if you import your meshes via 3DWin Plugin, make shure that all
> material reference attached to this mesh have unique names!!!
>
> Works:
>
> textures
> {
> default, // 0
> default1 // 1
> }
>
> faces
> {
> ...
> <1,2,3>,0
> <3,4,5>,1 // ok, because 1 references to default1
> }
>
> Does not work
>
> textures
> {
> default, // 0
> default  // 1
> }
>
> faces
> {
> ...
> <1,2,3>,0
> <3,4,5>,1 // nok, because 1 references same material as
> 0
>
> }
>
> Moray seems to optimize equal material references during import
>
> -tb
>
>>Hi all
>>
>>I imported meshes in last Moray beta build 9370. When I'm launching the
>>rendering, I get the following message
>>
>>File: essai.pov  Line: 17461
>>    <4, 45, 89>, 0,
>>
>>    <31, 90, 46>, 1, <----ERROR
>>
>>Parse Error: Texture index out of range in mesh2.
>>Returned from renderer with error status
>>
>>If I  kill all the original textures of the meshes, it works correctly 
>>with
>>the default red color of moray.
>>Only the branches of the glasses accept a newer texture.
>>I tried to rename each mesh. No result.
>>I tried to assign a different material to each mesh. No result to.
>>Have somebody an idea?
>>
>>Thanks for your help
>>
>>Friendly

>>
>>I join the mdl file, called essai.mdl
>>You can only open with the beta version
>>
>>
>>
>


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