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Hello,
I apologize for the late comments; I just haven't had
much time lately.
First I would like to thank ~Steve~ for the work it has
taken to continue the contests. I never had the chance
to participate in the IRTC, so being able to participate
in this contest really made my day :-)
"But which came first?" by David Lewis
This image is great. The work on the fence is just amazing.
I can't imagine all the work it must have taken to make the
chicken, but I love the chicken. The lighting really makes
all of it blend together well. Nice job!
"Just a splash" by Bill Pragnell
I like the concept. In my opinion, the bricks and the lighting
really make this image. The lighting in the "after" image really
brings out the details of the glass. Beautiful entry! And when
you finish with your brick weathering macro, do share! ;-)
"The Passing Away" by Malcolm Findlay
The first thing that struck me when saw this image was the
name on the headstone. It says in your text file that you
were trying to convey "the liveliness, beauty that exist before
death which post-death becomes a mere memory and shadow of
these things", but I can't seem to get past my own thoughts of
what has happened to the IRTC. The ray-traced image for the
picture by the headstone is fantastic. The grass, the dirt,
the headstones, the wall in the background, the petals for the
flower, all in all it looks like it took a lot of work but
obviously worth it. Wonderful concept and nice image!
"A Type of Typewriter" by Shay
This is an image I would like as a poster on my wall -
somewhat abstract yet logical. I don't quite understand how
this was created as I think it's over my head. But it's
beautiful none the less. Nice work!
"Yet Another Reflective Sphere on a Checkered Plane" by Tekno Frannansa
Truly inspiring. I even like the "before" image! ;-)
Not much else comes to mind except that it's a great concept,
and just an incredible image. Something to study when I get
the time. Thank you for sharing your work!
"Aging" by William Tracy
I think this image is great just by - but not limited to -
its simplicity and the concept - expressing age through
objects one would own at different periods of time through
life. Those glasses look difficult to create, but the cane
is just wonderful - the texture, the highlights. Nice work!
"1st Cup of the Morning" by Michael Chelmecki
If we had the chance to vote in this contest, I would probably
vote for this image. Not only can I so thoroughly relate
to what this image expresses, but to so eloquently express
that feeling through an image is incredible. The kitchen
appliances, the other objects, the lighting, the cup -
really nice work!
"A Time of Change (before and after)" by Thomas de Groot
Both before and after images are really impressive. The
textures on the walls in the "before" image, the houses,
and all the other objects in both scenes are very nice.
I think what impresses me the most - beside the fantastic
work on the objects and textures in these scenes - is your
ability to bring out the human feeling in the models.
Really nice work!
"This to That" by Steve Paget
This is simply amazing work. I don't even want to think
of the time it would take me to create some of those objects
in Wings. Even without considering the time constraints
you must have had, I think you did an amazing job on this
image. Nice concept as well!
So there you have it. If I failed to mention anything anyone
created here that they especially liked about their work, please
don't take it personally; I'm new to commenting as I'm new to
entering these contests. And thanks again for giving me the
opportunity to participate. I had a lot fun.
~Brian A.
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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:463bc92c$1@news.povray.org...
> Thomas de Groot wrote:
>
>
>> "A type of typewriter" by Shay
>> I very much wonder what the meaning is of this wonderful and intriguing
>> image? I imagine that the before is the typewriter itself as a metaphore
>> for
>> the pre-digital creative process, and sublimated into the after as the
>> creative process itself. Very clever! I cannot entirely see how the image
>> was obtained and I am curious to hear more about it. Artistically, I
>> would
>> say that this image could proudly be exposed in any modern art museum.
>>
>
> Nicely put. For me this image is nothing short of a brain punch. I feel
> like you've at least offered me a stool to sit on after I pick myself up
> off the mat and try and think about it some more.
>
You are welcome, Jim! Glad to be of help :-)
Excellent analysis (as always)
Thomas
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"Brian A. Price" <nomail@nomail> wrote:
....
> "1st Cup of the Morning" by Michael Chelmecki
> If we had the chance to vote...
Your comments were so overly generous that I was too embarrassed to repeat
them, but I thank you for them nonetheless.
Regards,
Mike C.
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Mike the Elder wrote:
> "Brian A. Price" <nomail@nomail> wrote:
> ....
>> "1st Cup of the Morning" by Michael Chelmecki
>> If we had the chance to vote...
>
> Your comments were so overly generous that I was too embarrassed to repeat
> them, but I thank you for them nonetheless.
>
> Regards,
> Mike C.
I was just thinking about this image. (Oh boy, here we go...)
What it really needs is some sort of double vision effect in the before
panel. Somehow have two cameras slightly apart (about the distance that
human eyes are apart) and point both at the mug, then overlay the outputs.
I suppose you could do it in POV with some trickery involving
semi-transparent mirrors?
Anyway, while I'm commenting, that coffee mug is beautiful. :-)
--
William Tracy
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You know you've been raytracing too long when other people's Images
directories contain N00D G1F$ downloaded from the Net. Your Images
directory contains raytraces that you upload *to* the Net.
Jeff Lee
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"Thomas de Groot" <t.d### [at] internlDOTnet> wrote in message
news:4639c954$1@news.povray.org...
> "yarsocp" by Tek
> What can I say? Tek is a master and I am not joking. He hardly needs to
> stress the point by showing a 'make-believe' image of is early attempts!
> Nobody will believe him, because already then he was way ahead of
> everybody!
> :-)
> So, joking apart (after all), one can only study carefully this scene and
> learn the trade.
Thanks! :-D
And thank you to everyone else who's commented.
Though I do feel obliged to point out it's *just* a sphere on a checkered
plane. I think I need to challenge myself with a bigger scene, something
with people. Spheres & checkered planes are evidently not an area that I
need to work on any more!
--
Tek
http://evilsuperbrain.com
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Ok it's about time I wrote some comments:
But which came first? - David Lewis
I love the expression on the chicken's face! Good modelling on the chicken.
There's some issues with the textures in the scene, noteably the chicken's
beak, the low-res wood, and the normal on the feathers which makes them look
a bit like stone. The lighting is good if it's meant to be night time, the
black under the fence suggests no light outside, which seems a little odd
but not "wrong" as such. Anyway it made me laugh which always means I like
it!
Just a splash - Bill Pragnell
I'm a big fan of surrealism but personally the nudity and background of this
scene seem completely arbitrary. In my opinion the concept would come across
better in a more realistic setting. Anyway, regardless of the reason it's
there, the scene looks nice (well you can't go wrong with a cute naked girl
really!). I particularly like the isosurface stones. The concept is good,
though I really didn't get it until I read the title. On the whole it just
needs a dose of reality such as: clothes, real background (or at least a
ladder!), spilt drops of wine/stains on the rock, the empty glass & bottle
being in a slightly different position to the full ones, a blue sky in the
background on the left (or no yellow one on the second image). Anyway I'm
probably analysing too much but despite being a very clean & pretty scene,
it just doesn't quite work for me.
The Passing Away - Malcolm Findlay
Much improved from the WIPs posted on p.b.i. Very nice concept, with
emotional resonance for anyone who's looking at the 3drtc. Critically I'd
say the scene looks very flat, which is caused by having mostly flat
objects, and the light is almost directly behind the camera. Placing the
light in a more interesting place and having more variety of objects (e.g.
different shaped grave stones, rounded edges on the stones) would really
make things look more interesting. Anyway, having seen this image develop
I'm impressed with the improvement in your pov skills, I look forward to
your next image!
A Type of Typewriter - Shay
Wierd. Seriously if you do something this strange *please* provide us with
an explanation of what it is! I *think* what you're doing is a picture of an
orange & blue typewriter, drawn with ascii-art. Presumably ascii art is the
"after" and the typewriter is the "before". Though what you've got isn't
really ascii art in the conventional sense, but I don't mean that as a
criticism. I think the thing that bugs me about this image is that the
characters making up the picture seem to be completely random. They're
letters, but they aren't chosen to best represent the shapes they're
imitating, or to have some kind of hidden meaning spelt out. Anyway I don't
find it all that aesthetically pleasing and I'm mostly just confused when I
look at it. Sorry! :-/
Aging - William Tracy
Ok I slightly spoilt this image for myself by mis-interpretting the glasses
as being like those worn by Dame Edna Everage, who is hardly a symbol of
youth! Anyway I get it now. I love the minimalism, I realise that's perhaps
a stupid thing to love in ray tracing but it really works here. The cane
looks a bit plastic, but otherwise I have no criticisms of this image! It
does what it does very nicely.
1st Cup of the Morning - Michael Chelmecki
I know the feeling! Great use of focal blur and I like the unconventional
composition. The main thing I'd criticise is it has that high ambient-light
look that a lot of CG images have, which always really annoys me. I think an
interior scene like this really needs radiosity. On a similar note, the
light inside the room seems to be so bright we can't see any daylight
shining through the window blinds. On the positive side, your kitchen has a
pretty decent quantity of things in it, though it's far cleaner than my
real-world kitchen. Particularly impressed that you included a half-full
coffee maker! It's the little details that work. One final thought: try a
bit of vignetting, particularly on the left image (i.e. make the image
darker at the corners than in the middle), for the camera-equivalent of
half-open eyelids.
Reganomics - Brian A. Price
First of all I have to admit I don't really understand the politics or
economics or whatever that this image represents. So to my mind those 2
images are backwards from how I normally think of the development of the
world. Anyway, short of spending time reading up on Reaganomics, I'm just
gonna assume your concept is better informed than me and comment on the
technical/artistic side of things! I like the symmetric composition, right
down to the cars and the height of the distant building. There's really good
attention to detail, like the way each house has a different paint job, the
fact there's a stop sign at the factory, the shadow of a tree on the yellow
building. Though I think it could do with a little more work on the
materials (e.g. reflective windows, gloss paint, road markings!) and the
lighting (e.g. lower ambient light should make everything look much less
cartoony).
A Time Of Change - Thomas de Groot
Wow! I was impressed when I opened the first image, studying it for the many
signs of time passing, I spent maybe 5 minutes looking at it before
realising it was the first of 2 images! Individually either one of these
would be a great illustration of concept, but together they show a really
well thought out and thoroughly explored idea. By way of constructive
criticism I'd say this suffers that high-ambient light look of several other
images in this contest. The shadowed areas are a very flat and grey looking,
in a scene with a blue sky I'd expect blueish shadows and yellowish light.
The flatness is very noticeable on the ivy at the top of the wall, where the
sun hits it it looks really realistic, but in shadow it looks like a flat
green shape. Anyway enough nit-picking, the shear amount of thought and
variety of objects in these images makes the rest of us look lazy! Awesome
work!
This to That - Steve Paget
Interesting interpretation of the topic, very well suited to being a still
life. The background image really clashes badly with the colours and layout
of the foreground, which really emphasizes the fact that this image isn't
real. If that background wasn't visbile in direct comparison to the CG
objects the scene would look a lot better. Anyway aside from looking too
clean this scene's pretty realistic IMO. All the objects need to be bumpy
and less shiny, apart from the metal tools which need to be more shiny. But
the octahedron pieces of rock, the diamonds, and the pieces of gold look
very good. For some reason the chunks of gold are a more gold colour than
the finished cross. Anyway there's a lot of detail in the scene, I hope you
keep working on it to remove the excessive "perfection" because I think it
has the potential to be really realistic.
--
Tek
http://evilsuperbrain.com
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"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:463d4743@news.povray.org...
> A Time Of Change - Thomas de Groot
> Wow! I was impressed when I opened the first image, studying it for the
> many signs of time passing, I spent maybe 5 minutes looking at it before
> realising it was the first of 2 images! Individually either one of these
> would be a great illustration of concept, but together they show a really
> well thought out and thoroughly explored idea. By way of constructive
> criticism I'd say this suffers that high-ambient light look of several
> other images in this contest. The shadowed areas are a very flat and grey
> looking, in a scene with a blue sky I'd expect blueish shadows and
> yellowish light. The flatness is very noticeable on the ivy at the top of
> the wall, where the sun hits it it looks really realistic, but in shadow
> it looks like a flat green shape. Anyway enough nit-picking, the shear
> amount of thought and variety of objects in these images makes the rest of
> us look lazy! Awesome work!
>
Thank you indeed, Tek!
I think that most of your comments about the light will be answered when the
radiosity version of the Before image will become available. That is going
to take some time.
Thomas
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"Tek" <tek### [at] evilsuperbraincom> wrote:
> The Passing Away - Malcolm Findlay
> Much improved from the WIPs posted on p.b.i. Very nice concept, with
> emotional resonance for anyone who's looking at the 3drtc. Critically I'd
> say the scene looks very flat, which is caused by having mostly flat
> objects, and the light is almost directly behind the camera. Placing the
> light in a more interesting place and having more variety of objects (e.g.
> different shaped grave stones, rounded edges on the stones) would really
> make things look more interesting. Anyway, having seen this image develop
> I'm impressed with the improvement in your pov skills, I look forward to
> your next image!
Thanks Tek. Also thanks to you for the advice that led to quite a bit of he
improvement from the WIPs to the finished product. I admit that quite a lot
of the image was about the concept and not the technical detail. To be
honest I have never been to a proper war graveyard so was really working
entirely from photos off google images. And despite being useful when
looking to do technical stuff I like to know more about the subject.
However after having the idea and realising the possibilities I didnt want
to turn back. Hmmm, about that next image ... Black robe is challenging me
as I havent really worked with clothing before so it is all very
experimental for me.
Thanks againfor the comments and help,
Malcolm
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Thanks to William Tracy and Tek for the comments.
As it happens, I did briefly consider some sort of double vision effect for
disables any previously specified cameras when a new one is added. I
this. (If anyone happens to know the answer, the info would be
of how well a given group of settings was working. I ended up having time
to run only three versions and having to use the one that came closest to
what I wanted even though I saw much room for improvement. The lighting on
image to the greatest extent possible. I wanted everything to be even
cleaner and brighter and sharper than in real life. I knew that I was
sacrificing some photo-realism for the purpose of emphasizing mood, but
given the way folks have responded, I suppose I ought to give some
consideration to the notion that I may have leaned too far in that
direction.
Now is probably as good a time as any to share a few thoughts I have
regarding what seems to be an assumption with respect photo-realism that
often enters into discussion of ray trace images. I would like to preface
these remarks by stating categorically that I appreciate all constructive
criticism in the helpful spirit in which it is intended and am genuinely
thankful towards those who have given their time and effort in regard.
This being said, I would encourage anyone who does engage in criticism of
ray trace art (or in the making of it) to refrain from assuming that the
goal. The folks who have worked so hard to develop the capability of the
software to produce ever increasing levels of realism are to be
congratulated for their achievement and thanked for having given artists
new choices and new tools. Certain artists have creatively used this
capacity for advanced optical realism to produce stunning and sophisticated
works of art. IMHO, however, it is a mistake to assume categorically that a
more realistic work is inherently superior to one that is less realistic.
My personal preference with respect to my own work is to create images that
aesthetically pleasing. (Magritte and de Chirico are among my favorite
painters.) The power of art lies largely in its potential to create new
worlds to experience rather than simply replicating the existing one.
Given the subjective nature art, that which makes an image more pleasing to
one person is bound to make it less pleasing to another. There is no single
objectively correct point of view. Working toward the nth degree of realism
is a choice, not an obligation.
I note that I have gotten a bit long winded here and promise to avoid making
a habit of it.
Again, my profound thanks to all who participate in making ray trace art
work a community enterprise.
Best Regards,
-Mike C.
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"Mike the Elder" <zer### [at] wyanorg> wrote in message
news:web.463f38ba62a9bf11d44974430@news.povray.org...
> Now is probably as good a time as any to share a few thoughts I have
> regarding what seems to be an assumption with respect photo-realism that
> often enters into discussion of ray trace images. ...
I certainly appreciate that there's no need to go photo-real with an image.
I'm a big fan of stylised graphics. But in the case of your image I thought
that you were trying to be realistic. There was no obvious stylistic signs
beyond those I normally associate with people who haven't got the hang of
photo realism, such as excessively flat lighting & simple texturing. If this
was an intentional stylistic decision than that's fine, but I have no
suggestions how you could improve it!
To my mind stylistic stuff works best when it clearly shows awesome
technical skills, but clearly pointed in a direction other than reality. For
example Pixar's The Incredibles, not at all realistic but also bearing no
resemblance to naive CG. With Pixar you're left in no doubt that they could
do photorealism if they wanted to!
Anyway I apologise if my presumption that you were attempting photorealism
caused any offence.
--
Tek
http://evilsuperbrain.com
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